4.67
(3 Ratings)
Visual Effects Film Making Course (Hindi)

Course Features
- Basic To Advance Level Classes
- Theory & Practical Classes
- Daily Pre Recorded Class (Monday To Friday)
- Per Class Duration : 30-60 Minutes
- On Demand Lessons (Only Unique Topic)
- Online Test, Exercise Files & PDF Notes
- Live Support Days : Monday To Friday
- Live Support Timing : 6 Pm To 7 Pm
- Career Guidance
- Portfolio Guidance
Course Content
Introduction Of Visual Effects
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Introduction Of Visual Effects
47:18
Pre Production
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Class 1 – Introduction to Pre-Production for VFX in Live-Action
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Class 2 – Understanding the VFX Pipeline: Pre-Production, Production & Post
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Class 3 – Script Breakdown for VFX Elements (Scene-by-Scene)
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Class 4 – Identifying VFX-Heavy Shots, Challenges & Budget Planning
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Class 5 – Previs vs Storyboard: What to Use and When
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Class 6 – Creating Visual Effects Storyboards (VFX Boards)
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Class 7 – Mood Boards and Visual References for FX Design
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Class 8 – Creating Shot Lists with FX Type, Duration & Priority
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Class 9 – Concept Art for VFX: Explosions, Creatures, Destruction, Magic, etc.
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Class 10 – VFX Style Guides for Lighting, Color, and Visual Language
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Class 11 – Planning Plate Shots: Greenscreen, Bluescreen, Clean Plates
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Class 12 – Planning for Real World Measurements (Scale, Tracking Markers, Survey)
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Class 13 – Techvis: Technical Visualization for Camera, FX & Actor Placement
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Class 14 – Lens Choices, Framing & Camera Tracking Prep
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Class 15 – Greenscreen/Bluescreen Shot Planning: Lighting, Spill Control, Distance
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Class 16 – On-Set Data Course Requirements: HDRI, Light Probes, Gray Balls, Chrome Balls
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Class 17 – Planning for 3D Integration: Model Scale, Environment Maps & Set Extensions
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Class 18 – Prepping for Digital Doubles, Stunt Replacements & Crowd Simulations
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Class 19 – Using 3D Previz Tools: Blender, Maya, Unreal for Shot Layouts
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Class 20 – Timeline and Shot Schedule Creation with FX Vendor Collaboration
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Class 21 – Building a VFX Breakdown Sheet for Production & Post Teams
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Class 22 – Communication with Directors, DOP, Art Department & FX Supervisors
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Class 23 – Set Etiquette for VFX Supervisors: What to Observe, Record & Control
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Class 24 – Budgeting for FX: Asset Creation, Tracking, Compositing, Roto & Simulations
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Class 25 – Project 1: Pre-Production Plan for a Superpower Action Scene
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Class 26 – Project 2: Breakdown & Shot List for a Creature Invasion Sequence
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Class 27 – Project 3: Full Previs + VFX Shot Breakdown for a Music Video/Ad Film
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Class 28 – Final Delivery: Pre-Production Package (Storyboard + Shot List + FX Sheet)
Adobe Photoshop
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Class 1 – Introduction to Photoshop for Live-Action VFX
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Class 2 – User Interface Setup for Matte Painting & Concept Work
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Class 3 – Understanding Resolution, Aspect Ratios, and Frame Sizes for Film
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Class 4 – Working with Layers, Masks, Adjustment Layers & Groups
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Class 5 – Using Selections & Paths for Clean Cutouts & Roto Prep
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Class 6 – Painting Tools, Brushes & Digital Cleanup Techniques
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Class 7 – Understanding Blending Modes for Layer Integration
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Class 8 – Setting Up Perspective Grids for Environment Work
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Class 9 – Color Matching Techniques Between Live Action & Digital Elements
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Class 10 – Basic Cleanup for Wire Removal, Rig Removal & Object Replacement
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Class 11 – Saving for Compositing: PSD, TIFF, PNG with Alpha Channels
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Class 12 – Organizing and Naming Layers for Post-Production Teams
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Class 13 – Matte Painting Fundamentals: Mountains, Skies, Cities, Natural Environments
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Class 14 – Photo-Bashing Techniques for Realistic Concept Design
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Class 15 – Creating Set Extensions: Expanding Architecture & Landscapes
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Class 16 – Day-to-Night & Weather Transformations (Rain, Fog, Snow)
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Class 17 – Dust, Debris, and Damage Painting for Destruction Shots
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Class 18 – Texture Creation: Seamless Tiles for Walls, Ground, Fabric, Metal, etc.
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Class 19 – Creating Atmospheric Elements: Smoke, Clouds, Glows, Flares
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Class 20 – Combining 2D Assets with Perspective for 3D Scene Use
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Class 21 – Overpainting on 3D Renders for Look Dev & Final Shot Design
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Class 22 – Multi-Plane Layer Prep for Parallax in After Effects or Nuke
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Class 23 – Fixing Render Errors with Paintovers (Light Leaks, Shadows, Reflections)
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Class 24 – Project 1: Clean Plate Prep + Roto Ready Backgrounds
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Class 25 – Project 2: Full Matte Painting for Fantasy/Apocalyptic City
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Class 26 – Project 3: Set Extension with Weather FX & Integration
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Class 27 – Final File Prep: Layer Export for Nuke, AE, or Fusion Pipelines
3D Modeling And Sculptiong In Blender (Production)
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How To Download Blender And Install
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Class 1 – Introduction to Blender for VFX Asset Creation
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Class 2 – Understanding Scale, Units & Real-World Measurements
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Class 3 – Blender Interface Setup for VFX Modeling Workflow
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Class 4 – Basic Modeling Tools: Extrude, Loop Cut, Inset, Knife, Bevel
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Class 5 – Using Modifiers: Mirror, Subdivision, Boolean, Solidify
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Class 6 – Hard Surface Modeling: Weapons, Vehicles, Architecture
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Class 7 – Organic Modeling Basics: Faces, Creatures, Characters
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Class 8 – Sculpting Tools Overview: Dyntopo, Multiresolution, Brushes
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Class 9 – Blocking Out Complex Forms from Reference Plates
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Class 10 – Basic Retopology for Animation-Ready or FX-Friendly Models
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Class 11 – UV Unwrapping & Packing for Texture & Projection Workflow
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Class 12 – Scene Organization: Naming, Collections & Export Settings for Pipeline
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Class 13 – Creating Hero Props: Damage, Wear, and Detail Sculpting
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Class 14 – Creature Modeling for VFX Integration (Aliens, Monsters, Fantasy Beasts)
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Class 15 – Environmental Assets: Ruins, Streets, Rocks, Forest Elements
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Class 16 – Displacement Map Creation for High-Detail Renders
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Class 17 – Matching Camera Perspective for Set Extension Elements
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Class 18 – Sculpting for 3D Scans & Plate Matching (Wrinkles, Cloth, Skin Folds)
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Class 19 – Decimating and Optimizing for FX (Rigid Body/Fluid/Destruction Ready)
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Class 20 – Projection Modeling: Using Photos or Frames for 3D Buildouts
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Class 21 – Integrating with Tracking Data (Modeling on Tracked Footage)
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Class 22 – Using Asset Libraries for Kitbashing & Speed Modeling
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Class 23 – Modeling for Destruction: Breakable Geometry & Fracture Prep
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Class 24 – Project 1: Creature Bust Sculpt for Close-Up Integration
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Class 25 – Project 2: Damaged Building Prop for Explosion Scene
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Class 26 – Project 3: Alien Weapon with Clean UVs and Displacement
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Class 27 – Exporting to VFX Pipelines (FBX, Alembic, OBJ with Metadata)
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Class 28 – Final Model Delivery: Production Checklist + File Optimization
3D Modeling And Sculptiong In Z Brush (Production)
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Class 1 – Introduction to ZBrush for Film-Level VFX Modeling
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Class 2 – Understanding the UI: Tools, Subtools, Lightbox, Viewport Setup
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Class 3 – Working with Dynamesh, Sculptris Pro, and ZRemesher
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Class 4 – Sculpting Workflow: Blocking, Refining, and Detailing
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Class 5 – Brush System Deep Dive: Clay, Standard, Move, DamStandard, Trim
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Class 6 – Using Alphas & Stencils for Surface Detail
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Class 7 – Symmetry, Subdivision Levels, and Sculpt Layering
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Class 8 – Hard Surface Basics: HPolish, ZModeler, Insert Mesh Brushes
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Class 9 – Custom UI Setup for Speed Sculpting & VFX Workflow
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Class 10 – Importing Concept Sheets & Setting Up Viewport References
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Class 11 – Understanding Scale, Export Settings, and Pipeline Compatibility
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Class 12 – Organizing Subtools, Polygroups & Naming for Studio Use
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Class 13 – Creature Design & Sculpting: Anatomical Blocking to Final Detail
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Class 14 – Realistic Skin Detailing: Pores, Wrinkles, Scars, Scales, Veins
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Class 15 – Creating Facial Details for Close-Up FX Integration
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Class 16 – Cloth & Armor Detailing with Surface Noise and Brushes
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Class 17 – Hair & Fur Blocking (for Export to XGen or Blender Hair Systems)
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Class 18 – Props & Weapons: Organic + Hard Surface Hybrid Modeling
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Class 19 – Using Layers for Morph Targets, Expressions, and Deformation
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Class 20 – Displacement Map Extraction for Compositing and Rendering
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Class 21 – Polypainting Basics for Look Development References
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Class 22 – Retopology with ZRemesher & External Pipeline Support
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Class 23 – Decimation & Optimization for FX Simulations (Breakables, Explosions)
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Class 24 – Modeling on Scans or Photo Reference (Match Live Action Plates)
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Class 25 – Project 1: Monster Bust for Cinematic Integration (Face/Neck Detail)
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Class 26 – Project 2: Full-Body Alien Sculpt + Armor + Polygroup Organization
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Class 27 – Project 3: Hero Prop (Ancient Weapon or Relic) with Deep Carving & FX Damage
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Class 28 – Final Delivery: Exporting FBX, OBJ, Displacement & Normal Maps for Maya, Blender, or Houdini
Texuring And Shading In Blender (Production)
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Class 1 – Introduction to Texturing & Shading for VFX in Blender
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Class 2 – Understanding Real-World Scale, UVs, and PBR Workflow
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Class 3 – UV Unwrapping: Smart UV, Manual Seams, UDIM Workflow
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Class 4 – Image Textures vs Procedural Textures: When & How to Use
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Class 5 – Principled BSDF Shader Explained (Metalness, Roughness, SSS, etc.)
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Class 6 – Working with Image Textures (Base Color, Normal, Roughness, AO, Displacement)
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Class 7 – Node Editor Interface: Basics, Mixing, Grouping Nodes
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Class 8 – Using HDRI for Lighting & Material Preview Accuracy
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Class 9 – Baking Normal, AO, Cavity & ID Maps for Reuse or Export
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Class 10 – Intro to Texture Painting in Blender (3D View & Projection)
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Class 11 – Texture Organization & File Naming for Pipeline Integration
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Class 12 – Exporting Texture Maps for External Render Engines & Compositors
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Class 13 – Creating Photorealistic Materials: Metal, Skin, Stone, Fabric, Plastic
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Class 14 – Multi-Layered Shader Networks (Dust, Dirt, Grime, Edge Wear)
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Class 15 – Decal and Stencil Texturing for Realism & Variation
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Class 16 – Using Triplanar Mapping & Texture Projections for Seamless Blending
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Class 17 – Displacement Mapping with Real-World Height Data
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Class 18 – Mixing Procedural and Image-Based Textures for Flexibility
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Class 19 – Shader Optimization for Heavy Scenes & Fast Render Times
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Class 20 – Working with Multi-UDIM Textures for High-Res Creatures and Props
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Class 21 – Shader Matching from On-Set Reference Images & HDRIs
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Class 22 – Creating FX-Specific Materials: Fire Damage, Magic, Alien Surfaces
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Class 23 – LookDev with Film LUTs, ACES Color Workflow & View Transforms
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Class 24 – Material Overrides for Shadow Catching, Glass Passes, Matte Passes
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Class 25 – Project 1: Realistic Hero Prop (Rusty Metal + Decal Details)
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Class 26 – Project 2: Creature Skin Shader with Subsurface & Micro Bump Maps
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Class 27 – Project 3: Damaged Environment Wall (Layered Dirt, Leaks, Broken Edges)
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Class 28 – Final Export: Texture Map Packing, Naming, and Studio Delivery Standards
Texuring And Shading In Substains Painter (Production)
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Class 1 – Introduction to Substance Painter for Film VFX Pipelines
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Class 2 – Understanding PBR Workflow: Metalness vs Specular Approach
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Class 3 – Navigating the Interface: Viewport, Texture Sets, Layers & Shelf
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Class 4 – Importing Low-Poly Models with Clean UVs & Naming Conventions
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Class 5 – Understanding Mesh Maps: Baking Normal, AO, Curvature, ID, etc.
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Class 6 – Creating Smart Materials for Film-Grade Assets
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Class 7 – Using Brushes, Masks & Generators for Base Texture Creation
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Class 8 – Layer Management: Opacity, Blending, Fill, and Paint Layers
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Class 9 – Working with Projection Tools & Stencils for Surface Accuracy
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Class 10 – Basic Weathering: Edge Wear, Dust, Scratches, Rust, Damage
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Class 11 – Exporting PBR Texture Maps for VFX Use (BaseColor, Roughness, Metal, Normal, AO)
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Class 12 – Integration Overview: Substance to Blender, Maya, Unreal, Nuke
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Class 13 – Working with UDIM Workflows for High-Res Creature & Environment Assets
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Class 14 – Creating Realistic Skin, Leather, and Fabric Materials for Close-Ups
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Class 15 – Advanced Edge Detailing: Multilayered Damage and Decay
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Class 16 – Real-Time Texture Painting on Complex Multi-Material Props
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Class 17 – Grunge Layering & Dirt Passes with Controlled Masking
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Class 18 – Custom Alphas, Textures, and Stencils for Studio-Style Assets
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Class 19 – Using World Space Normals & Position Data for Controlled FX Texturing
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Class 20 – Painting Film FX Elements: Burnt, Corroded, Wet, Alien, Magic Surfaces
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Class 21 – Texture Consistency Checks Across Scenes & Lighting Environments
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Class 22 – ACES Color Workflow & Linear Texture Prep for Live-Action Compositing
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Class 23 – Creating Texture Variants (Clean, Dirty, Damaged) for Shot Flexibility
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Class 24 – Project 1: Texturing a Hero Prop for Live Action Integration (Rusty, Painted Metal)
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Class 25 – Project 2: Creature or Digital Double Torso with SSS & Specular Details
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Class 26 – Project 3: Damaged Concrete Wall/Structure with FX Damage Maps
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Class 27 – Final Texture Export & Naming for Post (FBX+MAPs Folder, JSON, Render Setup)
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Class 28 – Pipeline Handoff: Maps for Maya/Blender with Redshift, Cycles, Arnold Integration
Rigging In Blender (Production)
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Class 1: Introduction to Rigging for VFX Pipeline in Blender
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Class 2: Setting Up Armatures β Bone Creation, Naming, Hierarchy
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Class 3: Forward Kinematics (FK) vs Inverse Kinematics (IK) Concepts
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Class 4: Building Base Skeletons β Biped, Quadruped, Creature Templates
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Class 5: Bone Parenting, Roll Adjustment, and Axis Orientation
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Class 6: Deformation Bones vs Control Bones β Best Practices
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Class 7: Weight Painting Techniques β Auto, Manual, Gradient Tools
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Class 8: Bone Constraints β Copy Rotation, IK Chains, Pole Targets
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Class 9: Pose Mode Essentials β Locking, Custom Shapes, Layers
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Class 10: Project 1 β Rigging a Simple Humanoid for VFX Integration
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Class 11: IK-FK Switching Systems for Arms & Legs (Custom Rig Setup)
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Class 12: Stretchy Limbs, Foot Roll, and Spline IK for Spines/Tails
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Class 13: Facial Rigging β Bones + Shape Keys Combo for Expression
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Class 14: Rigging Eyes, Eyebrows, Jaw, and Lips with Precision
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Class 15: Deformation Correctives using Shape Keys or Drivers
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Class 16: Rigging Wings, Fins, and Flexible Appendages
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Class 17: Cloth Pinning, Accessory Binding & Rigid Attachments
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Class 18: Custom Properties & Drivers for Rig Control Panels
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Class 19: Non-Human Rigging β Creature Body + Tail + Tentacles
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Class 20: Using Blenderβs Rigify Add-on in VFX Pipelines
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Class 21: Export-Ready Rigs β FBX, Scale Control, Scene Units Sync
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Class 22: Project 2 β Rigging a Film-Ready Creature (Dragon/Alien)
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Class 23: Project 3 β Facial Rigging for Lip Sync & Compositing
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Class 24: Project 4 β Winged Character or Multi-Legged Beast Rig
Animation In Blender (Production)
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Class 1: Introduction to Blender Animation for VFX Workflow
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Class 2: Timeline, Dope Sheet, and Graph Editor Overview
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Class 3: Keyframes and Interpolation Types β Linear, Bezier, Constant
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Class 4: Basic Object Animation β Translate, Rotate, Scale
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Class 5: Animation Principles β Timing, Spacing, Anticipation, Follow-through
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Class 6: Pose-to-Pose vs Straight-Ahead Animation Techniques
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Class 7: Using Motion Paths and Ghosting for Motion Analysis
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Class 8: Character Blocking β Posing Keyframes for Performance Planning
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Class 9: Graph Editor Curve Control for Smooth Motion
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Class 10: Project 1 β Animating a Bouncing Ball with Emotion
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Class 11: Full-Body Animation β Walk, Run, Idle, Turn Around
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Class 12: Weight & Balance Animation β Pushing, Pulling, Lifting Objects
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Class 13: Combat Moves β Punch, Kick, Reaction Timing & Impacts
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Class 14: Acting Animation β Body Language & Emotional Poses
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Class 15: Facial Animation β Shape Keys + Bone Controls for Expressions
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Class 16: Lip Sync with Audio β Dialogue Animation Techniques
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Class 17: Camera Animation β Tracking, Cuts, Dolly, Crane Movement
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Class 18: Working with Reference Footage β Import & Frame Matching
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Class 19: Animating for Match-Move Scenes (Live Action Integration)
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Class 20: Animating Creatures β Four-Legged Walk & Flight Cycles
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Class 21: Physics in Animation β Impact, Recoil, Timing with FX
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Class 22: Project 2 β Dialogue Shot with Facial and Body Acting
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Class 23: Project 3 β Action Shot: Combat + Camera Movement
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Class 24: Project 4 β VFX Sequence Animation with Export-Ready Timing
Dynamics & FX In Blender (Production)
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Class 1: Introduction to Dynamics in Blender for VFX
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Class 2: Rigid Body Simulation β Falling Objects, Collisions & Physics Setup
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Class 3: Rigid Body Constraints β Hinges, Pins, Fixed Joints
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Class 4: Soft Body Basics β Jelly Effects & Elastic Surfaces
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Class 5: Cloth Simulation β Drapes, Flags, and Fabric Collisions
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Class 6: Pinning Cloth to Characters β Capes & Clothing
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Class 7: Introduction to Particle Systems β Emitters & Gravity FX
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Class 8: Force Fields β Wind, Vortex, Magnetic, Turbulence
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Class 9: Using Collision Objects & Caching Simulations
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Class 10: Project 1 β Simulate a Cloth Banner Reacting to Wind
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Class 11: Smoke & Fire FX using Mantaflow β Setup, Domain, and Fuel
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Class 12: Fluid Simulation β Waterfall, Pouring, Splash & Foam FX
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Class 13: Viscosity Fluids β Honey, Mud, Lava Behavior
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Class 14: Explosions & Shockwave Simulation with Fire + Debris
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Class 15: Creating Dust FX from Impacts & Object Destruction
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Class 16: Advanced Particle FX β Sparks, Rain, Energy FX
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Class 17: Combining Simulations β Smoke + Fire + Rigid Body
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Class 18: Dynamic Paint β Footprints, Surface Ripples, Bullet Trails
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Class 19: Cell Fracture Add-on β Procedural Object Destruction
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Class 20: Slow-Motion FX & Bullet-Time with Time Remapping
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Class 21: Project 2 β Explosion with Fracture & Smoke in a Shot
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Class 22: Project 3 β Water Simulation Integrated into Live Action
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Class 23: Project 4 β Flying Debris & Dust Trail from an Impact FX
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Class 24: Project 5 β Full FX Shot Breakdown (Multi-Pass VFX Shot)
Cloth Dynamics & FX In Marvalous Designer (Production)
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Class 1: Introduction to Marvelous Designer for VFX Clothing FX
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Class 2: Interface, 2D/3D Windows, and Scene Navigation
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Class 3: Basic Pattern Creation β Shirts, Pants, Capes, Robes
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Class 4: Stitching Techniques β Segment, Free, and Direction Control
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Class 5: Simulating Cloth β Gravity, Friction, Wind, Collision Basics
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Class 6: Avatar Setup β Importing Characters for Garment Fitting
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Class 7: Fabric Properties β Thickness, Stretch, Sheer, and Presets
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Class 8: Pinning and Layer Cloning β Belts, Armor Straps, Collars
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Class 9: Animation Simulation Basics β Timeline, Wind, Pose Morphing
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Class 10: Project 1 β Creating and Simulating a Cape with Wind FX
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Class 11: Dynamic Garment Creation β Multi-Layer Costumes & Complex Outfits
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Class 12: Wrinkle Control & Pressure Simulation β Balloons, Bags, Inflated FX
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Class 13: Cloth Tearing & Destruction FX using Internal Line Tools
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Class 14: Animated Avatar Simulation β Import Alembic/FBX from Blender/Maya
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Class 15: Looping Cloth FX for Continuous Shots or Cinematics
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Class 16: Wind-Driven FX Cloth β Directional, Turbulence, Gust FX Setup
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Class 17: Fabric Collisions with Armor, Props, Accessories
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Class 18: Exporting Simulation to Blender or Unreal β Alembic, OBJ, Cache
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Class 19: Clothing for Creatures and Fantasy Characters
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Class 20: Texture UV Workflow for Garments + Substance Painter Pipeline
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Class 21: Project 2 β Film-Quality Cloak Simulation with Wind & Walk Cycle
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Class 22: Project 3 β Destroyed Cloth FX (Tears + Explosive Movement)
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Class 23: Project 4 β Full Garment Simulation for Creature with FX
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Class 24: Final FX Export β Bake Simulation, Clean Topology, Render Ready
Water And Fluid FX In RealFlow (Production)
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Class 1: Introduction to RealFlow for VFX Pipeline
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Class 2: Interface, Project Setup, and Scene Units for Realism
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Class 3: Standard Particle Fluids (SPH Solver) β Basics of Liquid Behavior
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Class 4: Emission Sources β Circle, Square, Object, and Custom Shapes
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Class 5: Gravity and Collision with Static and Animated Geometry
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Class 6: Particle Resolution, Scale, FPS Settings for Film Accuracy
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Class 7: Mesh Generation β Turning Particles into Realistic Water Surfaces
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Class 8: Materials, Refraction, and Surface Tension Basics
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Class 9: Cache Management β Simulation Control & Scene Optimization
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Class 10: Project 1 β Water Splash in Slow Motion over Rocks
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Class 11: Hybrido Solver β Large-Scale Fluid FX for Oceans, Floods & Dams
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Class 12: Splash & Foam Nodes β Secondary Elements for Realism
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Class 13: Fluid Interaction with Moving Objects β Boats, Characters, Props
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Class 14: Realistic Waterfall Simulation β Volume Control & Gravity FX
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Class 15: Fluid Collisions with Destruction FX β Walls, Debris, Ground Cracks
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Class 16: Viscosity Settings β Mud, Honey, Lava Behavior Simulation
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Class 17: WetMap Creation β Dynamic Surface Wetness for Compositing
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Class 18: Fluid Export β Alembic & Mesh Export to Blender / Maya / Houdini
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Class 19: Realistic Rendering β Lighting, Refraction, and Foam in Blender
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Class 20: Project 2 β Large-Scale Flood Simulation Through a Street
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Class 21: Project 3 β Cinematic Ocean Wave with Object Interaction
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Class 22: Project 4 β Water Explosion with Debris and Slow Motion FX
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Class 23: Project 5 β Creature Interaction with Fluid (Step/Splash)
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Class 24: Final FX Output β Shot Breakdown and Render Preparation
3D Tracking In Blender (Production)
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Class 1: Introduction to Camera Tracking for VFX Integration
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Class 2: Overview of Blenderβs Movie Clip Editor Interface
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Class 3: Footage Import β Frame Rate, Resolution, and Scene Setup
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Class 4: Adding Manual Trackers β Good Tracking Point Selection
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Class 5: Automatic Tracking β Accuracy, Cleanup & Tracking Settings
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Class 6: Solving Camera Motion β Understanding Solve Error
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Class 7: Setting Scene Orientation β Floor, Axis, and Origin Setup
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Class 8: Linking 3D Camera with Blender Scene and Objects
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Class 9: Adding Test Objects β Cube, Shadow Catcher, Lighting Match
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Class 10: Project 1 β Matchmove a Simple Object into Real Footage
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Class 11: Tracking Handheld Footage β Stabilization and Solve Fixes
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Class 12: Lens Distortion β Calibration, Undistortion & Export Tips
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Class 13: Object Tracking β Match 3D Models with Moving Real Objects
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Class 14: Rotational Tracking β Match Tilt and Camera Roll
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Class 15: Using the Tripod Tracking Workflow
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Class 16: Solving Problematic Footage β Motion Blur, Occlusions, Low Light
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Class 17: Compositing CG Elements in Tracked Footage β Shadow, Light Matching
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Class 18: Using HDRIs & Light Probes from Live Set for Realistic Lighting
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Class 19: Importing Track Data from External Software (PFTrack/Nuke Export)
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Class 20: Project 2 β Object Tracking with Real-World Interaction (Ball, Box, Prop)
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Class 21: Project 3 β Complete 3D Matchmove with Character or Creature Placement
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Class 22: Project 4 β VFX Shot Breakdown with Live Plate, FX & Final Render
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Class 23: Rendering Tracked Scene with Alpha/Shadow Catcher for Compositing
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Class 24: Final VFX Export β Shot Delivery Formats and Render Pass Setup
3D Tracking In 3D Equalizer (Production)
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Class 1: Introduction to 3DEqualizer for VFX Matchmoving
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Class 2: Software Interface, Project Setup, Footage Import
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Class 3: Scene Preparation β Frame Rate, Lens Info, Aspect Ratio Setup
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Class 4: Placing Manual Tracking Points β Good Feature Selection
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Class 5: Automatic Tracking β Filters, Parameters, and Clean-up
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Class 6: Solving Camera Motion β Initial Solve and Error Management
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Class 7: Adjusting the Solve β Refining Points and Error Thresholds
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Class 8: Coordinate System Setup β Orienting Ground Plane and Axes
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Class 9: Adding 3D Test Geometry for Scene Validation
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Class 10: Project 1 β Camera Tracking of a Basic Live-Action Plate
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Class 11: Advanced Solve Refinement β Track Quality & Point Weighting
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Class 12: Lens Distortion Calibration β Nodal Pan & Zoom Lenses
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Class 13: Multiple Camera Tracking (Stereo/Multiview Setups)
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Class 14: Object Tracking β Matchmoving Moving Props with 3D Models
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Class 15: Rotating/Zooming Camera Tracking (Dynamic Distortion Adjustments)
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Class 16: Custom Constraints β Known Distances, Angles, and Geometry
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Class 17: Camera Rig Solving & Survey Data Import
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Class 18: Scene Scale and Real-World Units Matching for FX Sync
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Class 19: Export Workflows β FBX, Maya Script, Alembic, Nuke Export
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Class 20: Integration with DCC Tools β Blender, Maya, Nuke, Houdini
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Class 21: Project 2 β Object Tracking of Moving Vehicle with Debris FX
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Class 22: Project 3 β Complex Camera Tracking with Zoom and Parallax
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Class 23: Project 4 β Full VFX Scene Tracking with Export and Integration
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Class 24: Final Matchmove Output β Export Cleanup and Delivery Prep
3D Tracking In Mocha Pro (Production)
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Class 1: Introduction to Mocha Pro in VFX Film Pipelines
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Class 2: Interface Overview β Layers, Views, Tools & Workflow
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Class 3: Understanding Planar Tracking vs Point Tracking
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Class 4: Creating a Basic Planar Track β Surface & Grid Preview
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Class 5: Layer Controls, Track Quality, and Adjustment Techniques
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Class 6: Stabilization Using Planar Track Data
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Class 7: Exporting Track Data to After Effects, Nuke, or Blender
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Class 8: Rotoscoping with Planar Tracking β Mask Integration for Compositing
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Class 9: 3D Camera Solve β Preparing Footage and Solving Scene
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Class 10: Project 1 β Basic 3D Track for Object Placement in Footage
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Class 11: Advanced Planar Tracking for Moving Backgrounds & Parallax
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Class 12: Camera Solve Refinement β Solve Quality, Reference Points, and Axis Setup
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Class 13: 3D Solve with Multiple Planar Surfaces for Better Accuracy
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Class 14: Object Tracking β Planar + Camera Solve for Moving Props
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Class 15: Stabilizing Complex Shots Using Inverse Tracking
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Class 16: Lens Distortion Workflow β Using ST Maps and Lens Tools
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Class 17: Exporting 3D Solve to Nuke, Blender, After Effects, Maya
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Class 18: Solving Drone/Zoom Footage with Planar + 3D Combo Track
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Class 19: 3D Insert & Surface Match β Ground Planes, Buildings, Screens
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Class 20: Project 2 β Object Replacement in Live Footage Using Mocha
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Class 21: Project 3 β 3D Set Extension with Accurate Perspective Solve
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Class 22: Project 4 β Matchmoving a Complex Handheld Shot for VFX Insertion
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Class 23: Project 5 β Compositing Tracked Element into Solved 3D Scene
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Class 24: Final Export β Preparing Data for Full Compositing Pipeline
Lighting And Rendering In Blender (Production)
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Class 1: Introduction to Lighting in Blender for VFX Shots
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Class 2: Blender Render Engine Overview β Cycles vs Eevee
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Class 3: Types of Lights β Point, Spot, Sun, Area, and Emissive Materials
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Class 4: Realistic Lighting Principles β Intensity, Color, Shadows
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Class 5: HDRI Lighting β Setup, Rotation, and Matching Scene Angle
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Class 6: Shadow Catcher Setup for Live Action Compositing
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Class 7: Light Linking & Object Light Exclusion
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Class 8: Introduction to Cameras β Focal Length, DOF, Motion Blur
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Class 9: Basic Render Settings β Resolution, Sampling, Denoising
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Class 10: Project 1 β Lighting a CG Object into a Real Background Plate
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Class 11: Three-Point Lighting Setup for Character & Product Rendering
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Class 12: Physical Accuracy β Color Temperature & Light Units (Watt/Lumen)
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Class 13: Matching Live-Action Lighting β Light Probes & Ref Card Workflow
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Class 14: Volumetric Lighting & Fog FX for Atmospheric Depth
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Class 15: Working with Reflection & Refraction Planes
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Class 16: Node-Based Light Falloff & Gobo (Texture Light) Effects
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Class 17: Light Animation β Flicker, Fire FX, Searchlights
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Class 18: Advanced Render Settings β Adaptive Sampling, Light Paths, Caustics
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Class 19: Render Layers, Passes, and Cryptomatte Setup for Compositing
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Class 20: Color Management β Filmic Look, Exposure & Tone Mapping
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Class 21: Project 2 β VFX Character Lighting Match with HDRI & Props
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Class 22: Project 3 β Environmental Lighting for Destruction FX Shot
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Class 23: Project 4 β Multi-Light Scene with Advanced Render Pass Control
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Class 24: Final Render β Compositing Ready Output with Alpha, Z-Depth, & AOVs
Compositing In Blender (Post Production)
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Class 1: Introduction to VFX Compositing in Blender
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Class 2: Blender Compositor Interface and Node Editor Overview
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Class 3: Image Input, Viewer Node, Composite Node β Basic Setup
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Class 4: Render Layers & Passes β Shadow, AO, Normal, Z-Depth Explained
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Class 5: Alpha Over & Mix Nodes β Combining Foreground & Background
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Class 6: Color Correction Basics β RGB Curves, Hue/Sat, Bright/Contrast
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Class 7: Z-Depth Based Compositing β Fog, Focus & Depth Control
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Class 8: Render Pass-Based Beauty Compositing
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Class 9: Importing External Footage and PNG/EXR Sequences
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Class 10: Project 1 β Compositing a Simple 3D Object into Live Action Plate
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Class 11: Color Grading for VFX β Film Look, LUTs, and Mood Matching
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Class 12: Green Screen Keying with Keying Node and Color Spill Removal
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Class 13: Shadow & Light Matching for CG Integration
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Class 14: Motion Blur and Defocus FX Using Vector/Z-Depth Pass
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Class 15: Lens Effects β Glare, Bloom, Chromatic Aberration, Vignette
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Class 16: Environment FX β Smoke, Dust, Fog Overlays with Light Wraps
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Class 17: Compositing with Cryptomatte β Fast Masking & ID Control
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Class 18: Compositing for Explosions, Fire, and Destruction FX
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Class 19: Compositing Blender Renders with Live-Action Matchmove Shots
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Class 20: Project 2 β Full CG Render Pass Compositing with Color Grading
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Class 21: Project 3 β Green Screen Compositing with CG Background
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Class 22: Project 4 β FX Shot Integration (Explosion + Debris)
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Class 23: Project 5 β Final Film-Ready Compositing Shot Breakdown
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Class 24: Final Output β EXR Pipeline, File Formats, and Delivery for Post
Compositing In Nuke (Post Production)
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Class 1: Introduction to Nuke & Node-Based VFX Compositing
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Class 2: Interface Overview β Viewer, Node Graph, Properties Panel
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Class 3: Importing Footage β Image Sequences, Proxies & Caching
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Class 4: Merge Node Basics β Over, Add, Multiply, Difference
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Class 5: Working with Alpha Channels β Premult, Unpremult, Key Mix
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Class 6: Color Correction Nodes β Grade, HueCorrect, Gamma, Exposure
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Class 7: Transform Tools β Reformat, Crop, Scale, CornerPin, Tracker
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Class 8: Roto and RotoPaint β Manual Masking & Touch-ups
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Class 9: Working with Render Passes β Diffuse, Specular, Shadow, AO
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Class 10: Project 1 β Composite a 3D Object onto a Simple Live Plate
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Class 11: Advanced Keying β Primatte, Keylight, Ultimatte Setup
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Class 12: Edge Fixing, Despill & Light Wrap for Clean Keying
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Class 13: Using Deep Compositing (EXR + Z-Depth Workflow)
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Class 14: Compositing CG Elements β AOVs, Relighting, Motion Blur
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Class 15: Camera Tracking Data in Nuke β 3D Card & Scene Integration
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Class 16: Light Matching with Grade Nodes and Reference Plates
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Class 17: 3D System in Nuke β Cards, Lights, Cameras, Geo Integration
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Class 18: Lens Effects β Glare, Defocus, Chromatic Aberration, Grain
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Class 19: Z-Depth and World Position Passes for Fog, DOF & Parallax
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Class 20: Project 2 β Keying and Placing Actor in CG Environment
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Class 21: Project 3 β Compositing Explosion FX into Live Plate
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Class 22: Project 4 β CG Creature Integration Using Multipass Render
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Class 23: Project 5 β Full VFX Shot Breakdown with Compositing Layers
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Class 24: Final Output β Render Setup, Write Nodes, Delivery Formats
Adobe After Effects (Post Production)
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Class 1: Introduction to After Effects in Film Post-Production
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Class 2: Interface Overview β Timeline, Composition, Layers, Tools
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Class 3: Working with Footage β Importing, Trimming, Interpreting
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Class 4: Keyframes & Animation Basics β Position, Scale, Rotation, Opacity
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Class 5: Masking & Shape Tools β Basic Cutouts and Layer Reveals
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Class 6: Layer Modes, Track Mattes & Blending Techniques
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Class 7: Text Animation β Film Title Effects, Credits, Typewriter Effect
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Class 8: Adjustment Layers & Color Correction Basics (Lumetri)
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Class 9: Motion Blur, Frame Rate Matching & Project Settings
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Class 10: Project 1 β Creating a Cinematic Film Opener Title Sequence
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Class 11: Green Screen Keying β Using Keylight, Spill Suppression & Matte Fixes
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Class 12: Screen Replacement β Corner Pin Tracking, Mocha Integration
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Class 13: Motion Tracking β 2D Track, Camera Tracker & Object Integration
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Class 14: Advanced Compositing β Layer Stacking, Shadow/Light Match, Color Grading
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Class 15: Light Leaks & Cinematic Glows β Using Blend Modes & Overlays
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Class 16: Particle Effects β Fog, Dust, Rain Using Trapcode & Native Tools
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Class 17: Camera Animation β 3D Layers, Null Control, Parallax Motion
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Class 18: VFX Transitions β Glitch, Lens Distort, Zoom Cut, Light Sweep
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Class 19: Matchmoving with Imported Camera Data (from Blender/Nuke)
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Class 20: Project 2 β Scene Integration of a 3D Object with Live Footage
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Class 21: Project 3 β Green Screen Composite with Background Scene & Light Wrap
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Class 22: Project 4 β Title Sequence with 3D Depth and Cinematic FX
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Class 23: Project 5 β VFX Short Film Shot: Full Breakdown (Track, Comp, Color)
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Class 24: Final Render β Output Module, Render Queue, Formats for Film Delivery
Adobe Premiere Pro (Post Production)
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Class 1: Introduction to Premiere Pro in VFX and Film Editing Workflow
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Class 2: Interface Overview β Timeline, Source Monitor, Project Panel, Tools
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Class 3: Importing Footage β Bins, Proxies, Scene-Based Organization
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Class 4: Timeline Editing β Insert, Overwrite, Ripple, Rolling Edits
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Class 5: Audio Syncing β Manual & Automatic Sync for Dialogues & Sound FX
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Class 6: Applying Transitions β Cuts, Fades, Film-Style Wipes
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Class 7: Text & Title Tools β Scene Labels, Lower Thirds, Opening Credits
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Class 8: Basic Color Correction β Lumetri Color Panel Introduction
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Class 9: Export Settings for Review β Low Res Preview, H.264 Exports
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Class 10: Project 1 β Editing a Short Scene with Dialogue, Music, and Cut FX
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Class 11: Working with Green Screen Plates for VFX Sequences
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Class 12: Dynamic Link with After Effects β Sending Shots for VFX Integration
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Class 13: Advanced Color Grading β Film Looks, LUTs, Exposure Matching
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Class 14: Scene-Based Editing β Dialogue, Action, Transition Planning
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Class 15: Sound Design for Film β EQ, Reverb, Room Tone, Foley Sync
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Class 16: Multi-Camera Editing β Switching Angles for Dialogue & VFX Shots
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Class 17: Editing for VFX Breakdowns β Hold Frames, Time Remapping
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Class 18: Using Adjustment Layers for Global Look & Effects
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Class 19: VFX Shot Labeling, Exporting EDL/XML for VFX Pipeline
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Class 20: Project 2 β Scene Assembly with VFX Placeholders & Final Inserts
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Class 21: Project 3 β Trailer Edit with Motion Graphics, Music Cues, Titles
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Class 22: Project 4 β Color-Graded Short Film Output (with LUT Matching)
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Class 23: Project 5 β Final Timeline with VFX, Dialog, Soundtrack & Effects
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Class 24: Mastering & Export β DCP, OTT, Web & Archive Format Exports
Adobe Audition (Post Production)
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Class 1: Introduction to Audio Post-Production in Film Making
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Class 2: Interface Overview β Waveform, Multitrack, Spectral Display
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Class 3: Importing Audio β Syncing Dialogue, SFX, and Music
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Class 4: Basic Audio Cleanup β Noise Reduction, Click Removal, Normalize
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Class 5: Working with Dialogue β EQ for Clarity, DeEsser for Harsh S Sounds
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Class 6: Sound Synchronization β Manual Sync, Automatic Match with Video
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Class 7: Using Markers, Clip Grouping, and Timeline Navigation
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Class 8: Applying Basic Effects β Reverb, Delay, Pitch Correction
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Class 9: Volume Automation and Keyframe Editing
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Class 10: Project 1 β Editing & Cleaning Dialogue for a Short Film Scene
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Class 11: Multitrack Mixing β Dialogue, Music, Ambience, SFX Layering
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Class 12: Creating Room Tone and Ambient Beds
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Class 13: Foley Integration β Syncing Footsteps, Cloth, Prop Sounds
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Class 14: Sound Design for Visuals β Whoosh, Impact, Trailer FX
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Class 15: Using Spectral Editing for Isolated Sound Removal
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Class 16: Advanced EQ & Compression for Broadcast Standards
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Class 17: Reverb for Space Creation β Matching Indoor/Outdoor Locations
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Class 18: ADR Workflow β Recording, Syncing, Blending with Original Audio
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Class 19: Final Mix for Film β Loudness Matching, Peaks, RMS Control
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Class 20: Project 2 β Full Sound Design & Mix for Action Sequence
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Class 21: Project 3 β Ambient Soundscape for a Horror/Thriller Scene
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Class 22: Project 4 β Complete Dialogue + Foley + Music Mix for Film Clip
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Class 23: Project 5 β OTT-Ready Mastering for Web, YouTube, or DCP
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Class 24: Export & Delivery β Formats, Sample Rates, Broadcast Standards
Porfolio Preparation
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Class 1
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Class 2
Final Test
Career Guidance
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Class 1
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Class 2
Give Us Your Feedback And Suggestions
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Give Us Your Feedback And Suggestions
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This course exceeded my expectations! Very well-structured lessons and interactive content. Truly a must-take course for learners of all levels.
Super helpful and very well organized. The teaching method was easy to follow and engaging. Itβs one of the best online learning experiences Iβve had.
Absolutely worth it β learned so much! It covered every concept clearly with great examples. Highly recommended for anyone interested in this field.