Blender Complete Course (Hindi)
About Course
Blender course Hindi is a complete and professional training program designed to help you learn 3D modeling, animation, and rendering step by step. If you are searching for a blender course online Hindi or want to learn Blender from home, then this course is the perfect choice for you. It is specially designed for beginners as well as advanced learners who want to build a strong career in the 3D and animation industry.
Blender Course Hindi โ Complete Learning Program
In this blender 3D course Hindi, you will start with the basics of 3D design and gradually move towards advanced techniques used in real-world projects. You will learn how to create 3D models, apply materials and textures, set up lighting, and render realistic scenes. The course is structured in a simple way so that anyone can understand and apply the concepts easily.
If you want to build strong animation skills, you can also explore our 3D Animation Course to improve your creative abilities.
Why Choose This Blender Course
If you are wondering how to learn Blender Hindi, this course provides a step-by-step learning approach. Every concept is explained clearly so that beginners can follow without confusion. This program focuses on practical learning where you will work on real-world projects and assignments.
One of the biggest advantages of this online Blender training is flexibility. You can learn anytime and from anywhere at your own pace. This program is suitable for students, freelancers, and professionals who want to upgrade their skills.
Skills You Will Learn
In this course, you will gain important skills required to become a 3D artist. These include:
- 3D modeling and sculpting
- Texturing and materials
- Lighting and rendering
- Animation basics
- Scene creation
You will also learn how to create realistic 3D objects and animations using Blender software.
Career Opportunities in Blender
The demand for 3D artists is increasing rapidly in industries like animation, gaming, film production, and advertising. After completing this course, you can work as a 3D artist, animator, or freelancer.
You can also create content for YouTube, games, and social media. To expand your skills, you can explore our VFX Course and Graphic Designing Course available on our platform.
Real Project Based Learning
This Blender training program focuses on practical learning. You will work on real-world projects where you will create 3D models and animations from scratch. This helps you build a strong portfolio, which is very important for getting jobs or freelance work.
External Tools Used
In this course, you will learn Blender software, which is one of the most powerful and free tools for 3D design and animation. It is widely used by professionals for creating high-quality 3D content.
Start Your Blender Journey
If you want to learn Blender Hindi and build a career in 3D design and animation, then this course is the perfect starting point. With structured learning and practical projects, this program gives you everything you need to succeed.
Enroll now in this blender course online Hindi and take the first step toward a creative and high-demand career in 3D design.
Course Features
- Basic To Advance Level Classes
- Theory & Practical Classes
- Daily Pre Recorded Class (Monday To Friday)
- Per Class Duration : 1 Hour (Max)
- On Demand Lessons (Only Unique Topic)
- Online Test, Exercise Files & PDF Notes
- Career Guidance And Job Assistance
- Portfolio Guidance
- WhatsApp Group Support
- Live Doubt Solving Support
Course Content
Blender Introduction Class
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Blender Introduction Class
00:00
3D Modeling And Sculpting (Production)
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Class 1 : Introduction to Blender Interface for Modelers & Sculptors
00:00 -
Class 2 : Understanding 3D Space, Units, and Object Transformations
00:00 -
Class 3 : Mesh Editing Tools: Extrude, Inset, Loop Cut, And Bevel (Part 1)
00:00 -
Class 4 : Mesh Editing Tools: Bisect, Knife, Poly Build, Spin etc. (Part 2)
00:00 -
Class 5 : Working with Modifiers (Part 1)
00:00 -
Class 6 : Working with Modifiers (Part 2)
00:00 -
Class 7 : Hard Surface Modeling Project Gun Modeling (Part 1)
00:00 -
Class 8 : Hard Surface Modeling Project Gun Modeling (Part 2)
00:00 -
Class 9 : Hard Surface Modeling Project Gun Modeling (Part 3)
00:00 -
Class 10 : Hard Surface Modeling Project Gun Modeling (Part 4)
00:00 -
Class 11 : Hard Surface Modeling Project Gun Modeling (Part 5)
00:00 -
Class 12 : Hard Surface Modeling Project Gun Modeling (Part 6)
00:00 -
Class 13 : Hard Surface Modeling Project Gun Modeling (Part 7)
00:00 -
Class 14 : Hard Surface Modeling Project Gun Modeling (Part 8)
00:00 -
Class 15 : Hard Surface Modeling Project Gun Modeling (Part 9)
00:00 -
Class 16 : Hard Surface Modeling Project Gun Modeling (Part 10)
00:00 -
Class 17 : Hard Surface Modeling Project Gun Modeling (Part 11)
00:00 -
Class 18 : Hard Surface Modeling Project Gun Modeling (Part 12)
00:00 -
Class 19 : Hard Surface Modeling Project Gun Modeling (Part 13)
00:00 -
Class 20 : Hard Surface Modeling Project Gun Modeling (Part 14)
00:00 -
Class 21 : Face Options For Polygonal Modeling
00:00 -
Class 22 : Edge Options For Polygonal Modeling
00:00 -
Class 23 : Vertex Options For Polygonal Modeling
00:00 -
Class 24 : Sculpting Tools (Part 1)
00:00 -
Class 25 : Sculpting Tools (Part 2)
00:00 -
Class 26 : Sculpting Tools (Part 3)
00:00 -
Class 27 : Project : Old Realistic Character Sculpting (Part 1)
00:00 -
Class 28 : Project : Old Realistic Character Sculpting (Part 2)
00:00 -
Class 29 : Project : Old Realistic Character Sculpting (Part 3)
00:00 -
Class 30 – Project : Old Realistic Character Sculpting (Part 4)
00:00 -
Class 31 – Project : Old Realistic Character Sculpting (Part 5)
00:00 -
Class 32 – Project : Old Realistic Character Sculpting (Part 6)
00:00 -
Class 33 – Project : Old Realistic Character Sculpting (Part 7)
00:00 -
Class 34 : Project : Old Realistic Character Sculpting (Part 8)
00:00 -
Class 35 : Project : Old Realistic Character Sculpting (Part 9)
00:00 -
Class 36 : Project : Old Realistic Character Sculpting (Part 10)
00:00 -
Class 37 : Project : Old Realistic Character Sculpting (Part 11)
00:00 -
Class 38 : Project : Old Realistic Character Sculpting (Part 12)
00:00 -
Class 39 : Project : Old Realistic Character Sculpting (Part 13)
00:00 -
Class 40 : Project : Old Realistic Character Sculpting (Part 14)
00:00 -
Class 41 : Project : Old Realistic Character Sculpting (Part 15)
00:00 -
Class 42 : Project : Old Realistic Character Sculpting (Part 16)
00:00 -
Class 43 : Project : Old Realistic Character Sculpting (Part 17)
00:00 -
Class 44 : Project : Old Realistic Character Sculpting (Part 18)
00:00 -
Class 45 : Project : Old Realistic Character Sculpting (Part 19)
00:00 -
Class 46 : Project : Old Realistic Character Sculpting (Part 20)
00:00 -
Project : 3D Environment Modeling (Exterior)
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Project : 3D Environment Modeling (Interior)
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Basic Of Geometry Nodes
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Project : Create Stunning Art With Geometry Nodes
Texuring And Shading (Production)
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Class 1: Introduction to Blenderโs Shader Editor & Material Workflow
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Class 2 : Understanding the PBR Workflow (Base Color, Roughness, Metalness, Normal)
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Class 3 : Applying Image Textures to 3D Models
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Class 4 : UV Unwrapping Basics: Smart UV, Manual Seams, and UV Editing Workspace
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Class 5 : Using the Principled BSDF Shader for Realistic Materials
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Class 6 : Adding Roughness, Normal, and AO Maps to Models
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Class 7 : HDRI Lighting for Material Preview and Real-World Look
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Class 8 : Node Basics: Mixing Shaders, Color Adjustments, Texture Mapping
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Class 9 : Texture Painting in Blender (Brushes, Projection, Masks)
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Class 10 : Material Preview vs Render View Modes
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Class 11 : Simple Projects: Texturing a Mug, Chair, or Wooden Crate
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Class 12 : Saving and Exporting Textures with Models (FBX, GLTF, OBJ)
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Class 13 : Creating Realistic Materials: Metal, Wood, Fabric, Glass, Plastic
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Class 14 : Advanced Node Networks: Bump Maps, Displacement, Emission, Opacity
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Class 15 : Procedural Texturing: Noise, Musgrave, Voronoi, Gradient, Color Ramps
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Class 16 : Triplanar and Object-Based Mapping for Seamless Materials
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Class 17 : Mixing Procedural and Image Textures for Flexibility
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Class 18 : Creating Smart Materials (Layered Dirt, Dust, Paint Damage)
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Class 19 : Shader Optimization: Keeping Materials Fast for Render Engines
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Class 20 : Working with Multi-UDIM Textures for High-Detail Assets
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Class 21 : Creating Animated Shaders (Scrolling Textures, Flickers, Glow FX)
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Class 22 : Using Layer Weight, Fresnel, and Light Path Nodes for Advanced FX
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Class 23 : Using Blenderโs Asset Browser to Build Custom Material Libraries
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Class 24 : Project 1: Realistic Brick Wall with Moss, Damage, and Bump
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Class 25 : Project 2: Hero Object Shader (e.g., Helmet or Shield with Wear & Tear)
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Class 26 : Project 3: Stylized Shader (Non-PBR, NPR, or Hand-Painted Look)
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Class 27 : Render Setup with ACES Workflow for Final Presentation
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Class 28 : Final Export: Organized File + Texture Folder + Material Reuse Setup
Rigging (Production)
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Class 1 : Introduction to Rigging Concepts: Bones, Joints, Hierarchy
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Class 2 : Understanding Blender Armature System & Rigging Workflow
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Class 3 : Creating and Editing Bones in Edit Mode
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Class 4 : Bone Parenting, Chain Setup, and IK vs FK Basics
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Class 5 : Naming Conventions & Bone Groups for Clean Rigs
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Class 6 : Adding Constraints: Copy Rotation, IK, Limit, Stretch To
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Class 7 : Weight Painting & Vertex Groups for Smooth Deformation
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Class 8 : Using Mirror Modifier for Symmetrical Rig Building
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Class 9 : Simple Object Rig: Door, Crank, Lever Mechanism
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Class 10 : Creating a Basic Biped Rig for a Humanoid Character
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Class 11 : Testing the Rig with Basic Poses and Animation Preview
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Class 12 : Project 1: Rigging a Simple Cartoon Character (Head + Body + Limbs)
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Class 13 : Advanced IK-FK Switching and Custom Rig Setup
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Class 14 : Bone Drivers and Custom Properties for Rig Control
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Class 15 : Facial Rigging: Jaw, Eyes, Eyebrows, Expressions (Shape Keys + Bones)
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Class 16 : Stretchy Limbs and Spline IK Setup for Tails, Spines, and Tentacles
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Class 17 : Rigging Mechanical Objects (Robot Arms, Vehicles, Pistons)
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Class 18 : Deformation Fixes: Corrective Shape Keys and Bone Deform Setup
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Class 19 : Creating Custom Control Widgets (Shapes, Colors, Layers)
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Class 20 : Advanced Weight Painting Techniques + Automatic Weights Troubleshooting
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Class 21 : Creating a Full-Body Rig with Face + Fingers + Foot Roll System
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Class 22 : Using Blenderโs Rigify Addon for Automatic Human Rigs
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Class 23 : Binding Clothes, Accessories & Props to Character Rig
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Class 24 : Project 2: Rigging a Stylized Character with Facial Controls
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Class 25 : Project 3: Mechanical Rig with IK + Constraints + Animated Parts
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Class 26 : Project 4: Animal Rig (Dog or Bird) with Spline Tail + Leg IK Setup
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Class 27 : Final Rig Packaging: Layer Setup, Controllers, Cleanup, Export Prep
Animation (Production)
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Class 1 : Introduction to Blenderโs Animation Workflow
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Class 2 : Understanding Timeline, Dope Sheet & Graph Editor
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Class 3 : Keyframes & Interpolation: Location, Rotation, Scale
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Class 4 : Working with Auto-Key & Manual Keyframe Setup
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Class 5 : Animation Principles: Timing, Spacing, Squash & Stretch, Anticipation
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Class 6 : Animating Basic Objects: Ball Bounce, Swing, Pendulum
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Class 7 : Using Ghosting (Motion Trails) for Timing Feedback
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Class 8 : Graph Editor Controls: Curve Handles, Tangents, Cycles
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Class 9 : Animation Playback Settings & Viewport Optimization
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Class 10 : Working with Camera Movement & Simple Transitions
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Class 11 : Lip Sync Basics Using Audio + Timeline Sync
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Class 12 : Project 1: Bouncing Ball with Squash-Stretch & Follow-Through
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Class 13 : Intro to Pose-to-Pose vs Straight-Ahead Animation
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Class 14 : Creating Strong Character Poses & Silhouettes
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Class 15 : Walk Cycle Animation: Contact, Down, Passing, Up Poses
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Class 16 : Run Cycle, Jump, and Personality Walk Variants
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Class 17 : Animating Weight & Balance: Push, Pull, Lift, Throw
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Class 18 : Facial Animation: Lip Sync + Eye + Brow + Emotion Poses
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Class 19 : Using Shape Keys + Drivers for Facial Expressions
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Class 20 : Dialogue Acting Shot: Lip Sync with Head & Body Performance
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Class 21 : Working with Reference Video for Realistic Motion
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Class 22 : Animating Animals or Creatures (4-Legged Walks or Flying)
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Class 23 : Animating Cameras for Film-Style Storytelling
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Class 24 : Project 2: Full Character Walk Cycle + Idle Loop
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Class 25 : Project 3: Emotion Shot with Acting & Facial Expressions
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Class 26 : Project 4: Cinematic Action Shot (Jump, Dodge, Camera Cut)
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Class 27 : Shot Planning: Storyboard to Layout to Final Pass
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Class 28 : Final Output: Rendering Animated Sequence with Sound
FX And Dynamics (Production)
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Class 1 : Introduction to Blender Dynamics & Simulation Overview
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Class 2 : Rigid Body Basics: Falling Cubes, Stacking, Crashing Objects
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Class 3 : Rigid Body Constraints: Hinges, Springs, Fixed Joints
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Class 4 : Collision Settings: Active vs Passive Objects
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Class 5 : Soft Body Simulation: Basic Jelly & Cloth-Like Behavior
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Class 6 : Cloth Simulation Basics: Flags, Drapes, Hanging Sheets
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Class 7 : Pinning Cloth to Objects & Collision with Body Mesh
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Class 8 : Animating Forces: Wind, Turbulence, Vortex, Drag, and Force Fields
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Class 9 : Working with Cache, Baking, and Timeline Playback Settings
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Class 10 : Project 1: Simulating a Falling Object Crash in a Simple Scene
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Class 11 : Project 2: Flag Cloth Simulation with Wind Force
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Class 12 : Advanced Rigid Body Destruction: Fracture & Explosions
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Class 13 : Using Cell Fracture & Manual Breaks for Control Over Destruction
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Class 14 : Cloth + Character Integration (Capes, Skirts, Armor Straps)
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Class 15 : Fluid Simulation Basics: Splash, Pour, Drip with Domain Setup
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Class 16 : Viscosity Settings for Liquid Types: Water, Honey, Lava
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Class 17 : Smoke & Fire Simulation using Mantaflow: Campfire, Explosion, Smoke Trails
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Class 18 : Smoke Shader Setup for Rendering in Eevee & Cycles
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Class 19 : Combining Smoke with Particle Emitters for FX Trails
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Class 20 : Particle System Basics: Emission, Hair, Boids, Particles from Texture
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Class 21 : Controlling Particles with Fields, Deflectors, and Collisions
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Class 22 : Creating Fireworks, Magical FX, Dust Clouds with Particles
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Class 23 : Dynamic Paint: Footprints, Raindrops, Water Ripples on Surfaces
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Class 24 : Project 3: Fluid Simulation in a Glass + Splashes on Collision
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Class 25 : Project 4: Smoke Burst with Fire and Wind FX in a VFX Shot
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Class 26 : Project 5: Destruction Scene with Fractured Wall and Debris
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Class 27 : Final Render Settings: Baking, Cache Optimization, File Exporting
Lighting And Rendering (Production)
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Class 1 : Introduction to Lighting & Rendering in Blender
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Class 2 : Understanding Light Types: Point, Sun, Spot, Area, Emissive
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Class 3 : Using HDRI Lighting for Realistic Ambient Illumination
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Class 4 : Light Settings: Power, Color, Size, Shadows & Falloff
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Class 5 : Three-Point Lighting Setup: Key, Fill, Rim Light
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Class 6 : Lighting Objects for Presentation & Portfolios
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Class 7 : Using Light Probes: Reflection Cubemap & Irradiance Volume (Eevee)
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Class 8 : Render Engines Overview: Eevee vs Cycles (Use Case Comparison)
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Class 9 : Basic Render Settings: Resolution, Sampling, Output Formats
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Class 10 : Using Render Layers & Transparency for Clean Cutouts
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Class 11 : Viewport Shading Options and Render Preview Workflow
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Class 12 : Project 1: Lighting a Simple Object (Still Life, Product Shot)
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Class 13 : Film Lighting Theory: Direction, Mood, Color Temperature
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Class 14 : Creating Dramatic & Soft Lighting with Area Lights
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Class 15 : Using Volumetric Lighting for Fog, God Rays, Atmosphere
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Class 16 : Cycles Render Settings Deep Dive (Sampling, Denoising, Caustics)
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Class 17 : Eevee Render Settings for Real-Time Output (SSAO, Bloom, Refraction)
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Class 18 : Working with Light Linking & Light Groups (Blender 4.0+ feature)
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Class 19 : Color Management: Filmic vs Standard, Exposure, LUTs, ACES
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Class 20 : Compositing Render Passes: Shadow, Diffuse, Glossy, Emission
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Class 21 : Creating Stylized Lighting for Fantasy, Toon, or Unreal Looks
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Class 22 : Light Animation: Flicker FX, Moving Light Sources, Fire Glow
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Class 23 : Project 2: Cinematic Lighting for a Character Scene
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Class 24 : Project 3: Full Environment Lighting (Indoor or Outdoor)
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Class 25 : Project 4: Rendering a Short 3โ5 Second Loop with Mood Lighting
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Class 26 : Render Optimization: Speed vs Quality, Render Farms, and Batch Renders
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Class 27 : Final Export: Image Sequences, Video Rendering, and Compositing Ready Files
Blender Compositing (Post Production)
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Class 1 : Introduction to Blender Compositing & Node Editor Interface
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Class 2 : What is Compositing? โ Role in VFX, Animation, and Films
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Class 3 : Working with Render Layers, Alpha, and Z-Pass
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Class 4 : Understanding Image Input Nodes: Render Layers, Image Sequence, Movie Clip
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Class 5 : Basic Node Types: Blur, Glare, RGB Curves, Color Balance
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Class 6 : Compositing Workflow: Render โ Nodes โ Output
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Class 7 : Combining Multiple Render Layers in Compositor
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Class 8 : Using Viewer Node for Live Feedback and Backdrop
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Class 9 : Working with Alpha Channel for Transparent Renders
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Class 10 : Color Correction Basics: Hue, Saturation, Contrast, Exposure
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Class 11 : Simple Post Effects: Bloom, Glow, Lens Distortion, Vignette
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Class 12 : Project 1: Adding Glow to a Light Source in a Still Render
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Class 13 : Render Passes Explained: Diffuse, Glossy, Shadow, AO, Emission, Mist
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Class 14 : Multi-Pass Compositing: Rebuilding Beauty from Passes
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Class 15 : Z-Depth and Mist for Atmospheric Perspective & Depth Blur
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Class 16 : Advanced Color Grading: Film Looks, LUTs, and Stylized Tones
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Class 17 : Green Screen (Chroma Keying) in Blender using Keying Node
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Class 18 : Tracking & Integrating 3D Objects into Live Footage
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Class 19 : Compositing with Image Sequences and Animated Backgrounds
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Class 20 : Using Masks and ID Passes for Layer-Based Compositing
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Class 21 : Light Wrap, Edge Blur, and Spill Suppression for Realism
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Class 22 : Adding Smoke, Fire, and FX Renders into Live Plates
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Class 23 : Project 2: Compositing a 3D Object into a Real Scene (Tracked Footage)
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Class 24 : Project 3: Color Correcting a Stylized Animation Scene
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Class 25 : Project 4: Full Multi-Layer Composite of a Rendered Shot
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Class 26 : Final Output: File Format, Compression, Sequencer Export for Edit
Porfolio Preparation
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Class 1
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Class 2
Final Test
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Blender Complete Final Test
Career Guidance And Job Assistance
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Class 1
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Class 2
Give Us Your Feedback And Suggestions
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Give Us Your Feedback And Suggestions
On Demand Lessons
Software & Industry Updates
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