4.50
(4 Ratings)
Blender Complete Course (English)

Course Features
- Basic To Advance Level Classes
- Theory & Practical Classes
- Daily Pre Recorded Class (Monday To Friday)
- Per Class Duration : 30-60 Minutes
- On Demand Lessons (Only Unique Topic)
- Online Test, Exercise Files & PDF Notes
- Live Support Days : Monday To Friday
- Live Support Timing : 6 Pm To 7 Pm
Course Content
Blender Introduction Class
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Blender Introduction Class
00:00
3D Modeling And Sculpting (Production)
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Class 1 : Introduction to Blender Interface for Modelers & Sculptors
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Class 2 : Understanding 3D Space, Units, and Object Transformations
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Class 3 : Mesh Editing Tools: Extrude, Inset, Loop Cut, Knife, Bevel
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Class 4 : Modifiers Basics: Mirror, Subdivision, Boolean, Solidify
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Class 5 : Working with Primitives to Block Out Shapes
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Class 6 : Object Management: Naming, Collections, Parenting
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Class 7 : Hard Surface Basics: Chairs, Gadgets, Simple Props
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Class 8 : Topology Principles: Quads vs N-gons, Edge Flow, Clean Mesh
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Class 9 : Basic UV Unwrapping & Prep for Texturing
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Class 10 : Reference Setup & Blueprint Modeling in Orthographic Views
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Class 11 : Project 1: Modeling a Stylized Object (Chair, Lamp, or Toy)
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Class 12 : Introduction to Blender Sculpting Workspace & Brushes
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Class 13 : Understanding Dyntopo vs Multiresolution Sculpting
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Class 14 : Sculpting Tools: Draw, Clay, Snake Hook, Grab, Inflate, Crease, Smooth
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Class 15 : Sculpting with Symmetry, Detail Size, and Stroke Adjustments
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Class 16 : Blocking Organic Forms: Head, Torso, Limbs, Hands
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Class 17 : Using Masks, Face Sets, and Remesh Tools for Better Control
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Class 18 : Custom Brush Creation and Brush Settings for Different Materials
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Class 19 : Sculpting Creatures vs Stylized Characters
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Class 20 : Polygroups and Face Sets for Sculpt Isolation
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Class 21 : Project 2: Stylized Character Bust or Creature Head Sculpt
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Class 22 : Hard Surface Modeling for Props & Mechanical Assets
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Class 23 : Advanced Sculpting: Wrinkles, Skin Pores, Surface Detail with Alphas
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Class 24 : Retopology Techniques: Manual + Remesh + Shrinkwrap
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Class 25 : Detail Transfer: Multires Bake to Retopologized Model
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Class 26 : Combining Modeling and Sculpting in the Same Project
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Class 27 : Displacement Map Creation for Rendering or Export
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Class 28 : Sculpting Fabric, Armor, Horns, Scales, and Organic Accessories
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Class 29 : UV Mapping Complex Models for Texturing Pipeline
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Class 30 : Optimizing for Animation, Rigging & Game Engines
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Class 31 : Project 3: Full Stylized or Semi-Realistic Creature Asset
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Class 32 : Project 4: Hard Surface + Organic Hybrid (e.g., Cyborg Arm)
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Class 33 : Final Export: FBX, OBJ with Clean Topology and Organized UVs
Texuring And Shading (Production)
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Class 1: Introduction to Blender’s Shader Editor & Material Workflow
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Class 2 : Understanding the PBR Workflow (Base Color, Roughness, Metalness, Normal)
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Class 3 : Applying Image Textures to 3D Models
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Class 4 : UV Unwrapping Basics: Smart UV, Manual Seams, and UV Editing Workspace
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Class 5 : Using the Principled BSDF Shader for Realistic Materials
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Class 6 : Adding Roughness, Normal, and AO Maps to Models
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Class 7 : HDRI Lighting for Material Preview and Real-World Look
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Class 8 : Node Basics: Mixing Shaders, Color Adjustments, Texture Mapping
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Class 9 : Texture Painting in Blender (Brushes, Projection, Masks)
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Class 10 : Material Preview vs Render View Modes
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Class 11 : Simple Projects: Texturing a Mug, Chair, or Wooden Crate
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Class 12 : Saving and Exporting Textures with Models (FBX, GLTF, OBJ)
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Class 13 : Creating Realistic Materials: Metal, Wood, Fabric, Glass, Plastic
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Class 14 : Advanced Node Networks: Bump Maps, Displacement, Emission, Opacity
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Class 15 : Procedural Texturing: Noise, Musgrave, Voronoi, Gradient, Color Ramps
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Class 16 : Triplanar and Object-Based Mapping for Seamless Materials
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Class 17 : Mixing Procedural and Image Textures for Flexibility
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Class 18 : Creating Smart Materials (Layered Dirt, Dust, Paint Damage)
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Class 19 : Shader Optimization: Keeping Materials Fast for Render Engines
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Class 20 : Working with Multi-UDIM Textures for High-Detail Assets
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Class 21 : Creating Animated Shaders (Scrolling Textures, Flickers, Glow FX)
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Class 22 : Using Layer Weight, Fresnel, and Light Path Nodes for Advanced FX
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Class 23 : Using Blender’s Asset Browser to Build Custom Material Libraries
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Class 24 : Project 1: Realistic Brick Wall with Moss, Damage, and Bump
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Class 25 : Project 2: Hero Object Shader (e.g., Helmet or Shield with Wear & Tear)
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Class 26 : Project 3: Stylized Shader (Non-PBR, NPR, or Hand-Painted Look)
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Class 27 : Render Setup with ACES Workflow for Final Presentation
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Class 28 : Final Export: Organized File + Texture Folder + Material Reuse Setup
Rigging (Production)
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Class 1 : Introduction to Rigging Concepts: Bones, Joints, Hierarchy
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Class 2 : Understanding Blender Armature System & Rigging Workflow
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Class 3 : Creating and Editing Bones in Edit Mode
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Class 4 : Bone Parenting, Chain Setup, and IK vs FK Basics
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Class 5 : Naming Conventions & Bone Groups for Clean Rigs
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Class 6 : Adding Constraints: Copy Rotation, IK, Limit, Stretch To
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Class 7 : Weight Painting & Vertex Groups for Smooth Deformation
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Class 8 : Using Mirror Modifier for Symmetrical Rig Building
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Class 9 : Simple Object Rig: Door, Crank, Lever Mechanism
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Class 10 : Creating a Basic Biped Rig for a Humanoid Character
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Class 11 : Testing the Rig with Basic Poses and Animation Preview
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Class 12 : Project 1: Rigging a Simple Cartoon Character (Head + Body + Limbs)
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Class 13 : Advanced IK-FK Switching and Custom Rig Setup
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Class 14 : Bone Drivers and Custom Properties for Rig Control
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Class 15 : Facial Rigging: Jaw, Eyes, Eyebrows, Expressions (Shape Keys + Bones)
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Class 16 : Stretchy Limbs and Spline IK Setup for Tails, Spines, and Tentacles
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Class 17 : Rigging Mechanical Objects (Robot Arms, Vehicles, Pistons)
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Class 18 : Deformation Fixes: Corrective Shape Keys and Bone Deform Setup
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Class 19 : Creating Custom Control Widgets (Shapes, Colors, Layers)
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Class 20 : Advanced Weight Painting Techniques + Automatic Weights Troubleshooting
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Class 21 : Creating a Full-Body Rig with Face + Fingers + Foot Roll System
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Class 22 : Using Blender’s Rigify Addon for Automatic Human Rigs
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Class 23 : Binding Clothes, Accessories & Props to Character Rig
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Class 24 : Project 2: Rigging a Stylized Character with Facial Controls
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Class 25 : Project 3: Mechanical Rig with IK + Constraints + Animated Parts
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Class 26 : Project 4: Animal Rig (Dog or Bird) with Spline Tail + Leg IK Setup
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Class 27 : Final Rig Packaging: Layer Setup, Controllers, Cleanup, Export Prep
Animation (Production)
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Class 1 : Introduction to Blender’s Animation Workflow
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Class 2 : Understanding Timeline, Dope Sheet & Graph Editor
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Class 3 : Keyframes & Interpolation: Location, Rotation, Scale
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Class 4 : Working with Auto-Key & Manual Keyframe Setup
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Class 5 : Animation Principles: Timing, Spacing, Squash & Stretch, Anticipation
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Class 6 : Animating Basic Objects: Ball Bounce, Swing, Pendulum
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Class 7 : Using Ghosting (Motion Trails) for Timing Feedback
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Class 8 : Graph Editor Controls: Curve Handles, Tangents, Cycles
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Class 9 : Animation Playback Settings & Viewport Optimization
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Class 10 : Working with Camera Movement & Simple Transitions
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Class 11 : Lip Sync Basics Using Audio + Timeline Sync
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Class 12 : Project 1: Bouncing Ball with Squash-Stretch & Follow-Through
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Class 13 : Intro to Pose-to-Pose vs Straight-Ahead Animation
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Class 14 : Creating Strong Character Poses & Silhouettes
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Class 15 : Walk Cycle Animation: Contact, Down, Passing, Up Poses
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Class 16 : Run Cycle, Jump, and Personality Walk Variants
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Class 17 : Animating Weight & Balance: Push, Pull, Lift, Throw
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Class 18 : Facial Animation: Lip Sync + Eye + Brow + Emotion Poses
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Class 19 : Using Shape Keys + Drivers for Facial Expressions
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Class 20 : Dialogue Acting Shot: Lip Sync with Head & Body Performance
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Class 21 : Working with Reference Video for Realistic Motion
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Class 22 : Animating Animals or Creatures (4-Legged Walks or Flying)
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Class 23 : Animating Cameras for Film-Style Storytelling
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Class 24 : Project 2: Full Character Walk Cycle + Idle Loop
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Class 25 : Project 3: Emotion Shot with Acting & Facial Expressions
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Class 26 : Project 4: Cinematic Action Shot (Jump, Dodge, Camera Cut)
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Class 27 : Shot Planning: Storyboard to Layout to Final Pass
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Class 28 : Final Output: Rendering Animated Sequence with Sound
FX And Dynamics (Production)
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Class 1 : Introduction to Blender Dynamics & Simulation Overview
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Class 2 : Rigid Body Basics: Falling Cubes, Stacking, Crashing Objects
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Class 3 : Rigid Body Constraints: Hinges, Springs, Fixed Joints
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Class 4 : Collision Settings: Active vs Passive Objects
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Class 5 : Soft Body Simulation: Basic Jelly & Cloth-Like Behavior
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Class 6 : Cloth Simulation Basics: Flags, Drapes, Hanging Sheets
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Class 7 : Pinning Cloth to Objects & Collision with Body Mesh
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Class 8 : Animating Forces: Wind, Turbulence, Vortex, Drag, and Force Fields
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Class 9 : Working with Cache, Baking, and Timeline Playback Settings
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Class 10 : Project 1: Simulating a Falling Object Crash in a Simple Scene
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Class 11 : Project 2: Flag Cloth Simulation with Wind Force
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Class 12 : Advanced Rigid Body Destruction: Fracture & Explosions
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Class 13 : Using Cell Fracture & Manual Breaks for Control Over Destruction
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Class 14 : Cloth + Character Integration (Capes, Skirts, Armor Straps)
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Class 15 : Fluid Simulation Basics: Splash, Pour, Drip with Domain Setup
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Class 16 : Viscosity Settings for Liquid Types: Water, Honey, Lava
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Class 17 : Smoke & Fire Simulation using Mantaflow: Campfire, Explosion, Smoke Trails
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Class 18 : Smoke Shader Setup for Rendering in Eevee & Cycles
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Class 19 : Combining Smoke with Particle Emitters for FX Trails
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Class 20 : Particle System Basics: Emission, Hair, Boids, Particles from Texture
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Class 21 : Controlling Particles with Fields, Deflectors, and Collisions
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Class 22 : Creating Fireworks, Magical FX, Dust Clouds with Particles
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Class 23 : Dynamic Paint: Footprints, Raindrops, Water Ripples on Surfaces
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Class 24 : Project 3: Fluid Simulation in a Glass + Splashes on Collision
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Class 25 : Project 4: Smoke Burst with Fire and Wind FX in a VFX Shot
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Class 26 : Project 5: Destruction Scene with Fractured Wall and Debris
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Class 27 : Final Render Settings: Baking, Cache Optimization, File Exporting
Lighting And Rendering (Production)
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Class 1 : Introduction to Lighting & Rendering in Blender
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Class 2 : Understanding Light Types: Point, Sun, Spot, Area, Emissive
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Class 3 : Using HDRI Lighting for Realistic Ambient Illumination
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Class 4 : Light Settings: Power, Color, Size, Shadows & Falloff
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Class 5 : Three-Point Lighting Setup: Key, Fill, Rim Light
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Class 6 : Lighting Objects for Presentation & Portfolios
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Class 7 : Using Light Probes: Reflection Cubemap & Irradiance Volume (Eevee)
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Class 8 : Render Engines Overview: Eevee vs Cycles (Use Case Comparison)
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Class 9 : Basic Render Settings: Resolution, Sampling, Output Formats
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Class 10 : Using Render Layers & Transparency for Clean Cutouts
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Class 11 : Viewport Shading Options and Render Preview Workflow
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Class 12 : Project 1: Lighting a Simple Object (Still Life, Product Shot)
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Class 13 : Film Lighting Theory: Direction, Mood, Color Temperature
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Class 14 : Creating Dramatic & Soft Lighting with Area Lights
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Class 15 : Using Volumetric Lighting for Fog, God Rays, Atmosphere
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Class 16 : Cycles Render Settings Deep Dive (Sampling, Denoising, Caustics)
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Class 17 : Eevee Render Settings for Real-Time Output (SSAO, Bloom, Refraction)
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Class 18 : Working with Light Linking & Light Groups (Blender 4.0+ feature)
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Class 19 : Color Management: Filmic vs Standard, Exposure, LUTs, ACES
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Class 20 : Compositing Render Passes: Shadow, Diffuse, Glossy, Emission
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Class 21 : Creating Stylized Lighting for Fantasy, Toon, or Unreal Looks
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Class 22 : Light Animation: Flicker FX, Moving Light Sources, Fire Glow
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Class 23 : Project 2: Cinematic Lighting for a Character Scene
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Class 24 : Project 3: Full Environment Lighting (Indoor or Outdoor)
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Class 25 : Project 4: Rendering a Short 3–5 Second Loop with Mood Lighting
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Class 26 : Render Optimization: Speed vs Quality, Render Farms, and Batch Renders
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Class 27 : Final Export: Image Sequences, Video Rendering, and Compositing Ready Files
Blender Compositing (Post Production)
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Class 1 : Introduction to Blender Compositing & Node Editor Interface
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Class 2 : What is Compositing? – Role in VFX, Animation, and Films
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Class 3 : Working with Render Layers, Alpha, and Z-Pass
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Class 4 : Understanding Image Input Nodes: Render Layers, Image Sequence, Movie Clip
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Class 5 : Basic Node Types: Blur, Glare, RGB Curves, Color Balance
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Class 6 : Compositing Workflow: Render → Nodes → Output
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Class 7 : Combining Multiple Render Layers in Compositor
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Class 8 : Using Viewer Node for Live Feedback and Backdrop
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Class 9 : Working with Alpha Channel for Transparent Renders
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Class 10 : Color Correction Basics: Hue, Saturation, Contrast, Exposure
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Class 11 : Simple Post Effects: Bloom, Glow, Lens Distortion, Vignette
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Class 12 : Project 1: Adding Glow to a Light Source in a Still Render
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Class 13 : Render Passes Explained: Diffuse, Glossy, Shadow, AO, Emission, Mist
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Class 14 : Multi-Pass Compositing: Rebuilding Beauty from Passes
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Class 15 : Z-Depth and Mist for Atmospheric Perspective & Depth Blur
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Class 16 : Advanced Color Grading: Film Looks, LUTs, and Stylized Tones
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Class 17 : Green Screen (Chroma Keying) in Blender using Keying Node
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Class 18 : Tracking & Integrating 3D Objects into Live Footage
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Class 19 : Compositing with Image Sequences and Animated Backgrounds
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Class 20 : Using Masks and ID Passes for Layer-Based Compositing
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Class 21 : Light Wrap, Edge Blur, and Spill Suppression for Realism
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Class 22 : Adding Smoke, Fire, and FX Renders into Live Plates
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Class 23 : Project 2: Compositing a 3D Object into a Real Scene (Tracked Footage)
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Class 24 : Project 3: Color Correcting a Stylized Animation Scene
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Class 25 : Project 4: Full Multi-Layer Composite of a Rendered Shot
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Class 26 : Final Output: File Format, Compression, Sequencer Export for Edit
Porfolio Preparation
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Class 1
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Class 2
Final Test
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Blender Complete Final Test
Career Guidance
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Class 1
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Class 2
Give Us Your Feedback And Suggestions
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Give Us Your Feedback And Suggestions
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Student Ratings & Reviews
4.5
Total 4 Ratings
5
2 Ratings
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Really enjoyed every module of this course. Perfect for learning practical Blender workflows and shortcuts. It’s one of the best online learning experiences I’ve had.
Really enjoyed every module of this course. From basic tools to professional techniques – everything was covered. It’s one of the best online learning experiences I’ve had.
This course exceeded my expectations! Loved how clearly the instructor explained node-based materials. Highly recommended for anyone interested in this field.
Really enjoyed every module of this course. Loved how clearly the instructor explained node-based materials. Can’t wait to apply these skills to my own projects.