Visual Effects Film Making Course (Hindi)
Categories: Career Course, Visual Effects

Course Features
- Basic To Advance Level Classes
- Theory & Practical Classes
- Daily Pre Recorded Class (Monday To Friday)
- Per Class Duration : 1 Hour (Max)
- On Demand Lessons (Only Unique Topic)
- Online Test, Exercise Files & PDF Notes
- Career Guidance And Job Assistance
- Portfolio Guidance
- WhatsApp Group Support
- Live Doubt Solving Support
Course Content
Introduction Of Visual Effects
Pre Production
Class 1 – Script Writing And Concept Development (Theory Class)
00:00Class 2 – Start Drawing Practise And Prospective View And Vanishing Points Basics (Theory Class)
00:00Class 3 – Script Breakdown for VFX Elements (Scene-by-Scene)
Class 4 – Identifying VFX-Heavy Shots, Challenges & Budget Planning
Class 5 – Previs vs Storyboard: What to Use and When
Class 6 – Creating Visual Effects Storyboards (VFX Boards)
Class 7 – Mood Boards and Visual References for FX Design
Class 8 – Creating Shot Lists with FX Type, Duration & Priority
Class 9 – Concept Art for VFX: Explosions, Creatures, Destruction, Magic, etc.
Class 10 – VFX Style Guides for Lighting, Color, and Visual Language
Class 11 – Planning Plate Shots: Greenscreen, Bluescreen, Clean Plates
Class 12 – Planning for Real World Measurements (Scale, Tracking Markers, Survey)
Class 13 – Techvis: Technical Visualization for Camera, FX & Actor Placement
Class 14 – Lens Choices, Framing & Camera Tracking Prep
Class 15 – Greenscreen/Bluescreen Shot Planning: Lighting, Spill Control, Distance
Class 16 – On-Set Data Course Requirements: HDRI, Light Probes, Gray Balls, Chrome Balls
Class 17 – Planning for 3D Integration: Model Scale, Environment Maps & Set Extensions
Class 18 – Prepping for Digital Doubles, Stunt Replacements & Crowd Simulations
Class 19 – Using 3D Previz Tools: Blender, Maya, Unreal for Shot Layouts
Class 20 – Timeline and Shot Schedule Creation with FX Vendor Collaboration
Class 21 – Building a VFX Breakdown Sheet for Production & Post Teams
Class 22 – Communication with Directors, DOP, Art Department & FX Supervisors
Class 23 – Set Etiquette for VFX Supervisors: What to Observe, Record & Control
Class 24 – Budgeting for FX: Asset Creation, Tracking, Compositing, Roto & Simulations
Class 25 – Project 1: Pre-Production Plan for a Superpower Action Scene
Class 26 – Project 2: Breakdown & Shot List for a Creature Invasion Sequence
Class 27 – Project 3: Full Previs + VFX Shot Breakdown for a Music Video/Ad Film
Class 28 – Final Delivery: Pre-Production Package (Storyboard + Shot List + FX Sheet)
Adobe Photoshop
Class 1 – Introduction to Photoshop for Live-Action VFX
Class 2 – User Interface Setup for Matte Painting & Concept Work
Class 3 – Understanding Resolution, Aspect Ratios, and Frame Sizes for Film
Class 4 – Working with Layers, Masks, Adjustment Layers & Groups
Class 5 – Using Selections & Paths for Clean Cutouts & Roto Prep
Class 6 – Painting Tools, Brushes & Digital Cleanup Techniques
Class 7 – Understanding Blending Modes for Layer Integration
Class 8 – Setting Up Perspective Grids for Environment Work
Class 9 – Color Matching Techniques Between Live Action & Digital Elements
Class 10 – Basic Cleanup for Wire Removal, Rig Removal & Object Replacement
Class 11 – Saving for Compositing: PSD, TIFF, PNG with Alpha Channels
Class 12 – Organizing and Naming Layers for Post-Production Teams
Class 13 – Matte Painting Fundamentals: Mountains, Skies, Cities, Natural Environments
Class 14 – Photo-Bashing Techniques for Realistic Concept Design
Class 15 – Creating Set Extensions: Expanding Architecture & Landscapes
Class 16 – Day-to-Night & Weather Transformations (Rain, Fog, Snow)
Class 17 – Dust, Debris, and Damage Painting for Destruction Shots
Class 18 – Texture Creation: Seamless Tiles for Walls, Ground, Fabric, Metal, etc.
Class 19 – Creating Atmospheric Elements: Smoke, Clouds, Glows, Flares
Class 20 – Combining 2D Assets with Perspective for 3D Scene Use
Class 21 – Overpainting on 3D Renders for Look Dev & Final Shot Design
Class 22 – Multi-Plane Layer Prep for Parallax in After Effects or Nuke
Class 23 – Fixing Render Errors with Paintovers (Light Leaks, Shadows, Reflections)
Class 24 – Project 1: Clean Plate Prep + Roto Ready Backgrounds
Class 25 – Project 2: Full Matte Painting for Fantasy/Apocalyptic City
Class 26 – Project 3: Set Extension with Weather FX & Integration
Class 27 – Final File Prep: Layer Export for Nuke, AE, or Fusion Pipelines
3D Modeling And Sculptiong In Blender (Production)
How To Download Blender And Install
Class 1 – Introduction to Blender for VFX Asset Creation
Class 2 – Understanding Scale, Units & Real-World Measurements
Class 3 – Blender Interface Setup for VFX Modeling Workflow
Class 4 – Basic Modeling Tools: Extrude, Loop Cut, Inset, Knife, Bevel
Class 5 – Using Modifiers: Mirror, Subdivision, Boolean, Solidify
Class 6 – Hard Surface Modeling: Weapons, Vehicles, Architecture
Class 7 – Organic Modeling Basics: Faces, Creatures, Characters
Class 8 – Sculpting Tools Overview: Dyntopo, Multiresolution, Brushes
Class 9 – Blocking Out Complex Forms from Reference Plates
Class 10 – Basic Retopology for Animation-Ready or FX-Friendly Models
Class 11 – UV Unwrapping & Packing for Texture & Projection Workflow
Class 12 – Scene Organization: Naming, Collections & Export Settings for Pipeline
Class 13 – Creating Hero Props: Damage, Wear, and Detail Sculpting
Class 14 – Creature Modeling for VFX Integration (Aliens, Monsters, Fantasy Beasts)
Class 15 – Environmental Assets: Ruins, Streets, Rocks, Forest Elements
Class 16 – Displacement Map Creation for High-Detail Renders
Class 17 – Matching Camera Perspective for Set Extension Elements
Class 18 – Sculpting for 3D Scans & Plate Matching (Wrinkles, Cloth, Skin Folds)
Class 19 – Decimating and Optimizing for FX (Rigid Body/Fluid/Destruction Ready)
Class 20 – Projection Modeling: Using Photos or Frames for 3D Buildouts
Class 21 – Integrating with Tracking Data (Modeling on Tracked Footage)
Class 22 – Using Asset Libraries for Kitbashing & Speed Modeling
Class 23 – Modeling for Destruction: Breakable Geometry & Fracture Prep
Class 24 – Project 1: Creature Bust Sculpt for Close-Up Integration
Class 25 – Project 2: Damaged Building Prop for Explosion Scene
Class 26 – Project 3: Alien Weapon with Clean UVs and Displacement
Class 27 – Exporting to VFX Pipelines (FBX, Alembic, OBJ with Metadata)
Class 28 – Final Model Delivery: Production Checklist + File Optimization
3D Modeling And Sculptiong In Z Brush (Production)
Class 1 – Introduction to ZBrush for Film-Level VFX Modeling
Class 2 – Understanding the UI: Tools, Subtools, Lightbox, Viewport Setup
Class 3 – Working with Dynamesh, Sculptris Pro, and ZRemesher
Class 4 – Sculpting Workflow: Blocking, Refining, and Detailing
Class 5 – Brush System Deep Dive: Clay, Standard, Move, DamStandard, Trim
Class 6 – Using Alphas & Stencils for Surface Detail
Class 7 – Symmetry, Subdivision Levels, and Sculpt Layering
Class 8 – Hard Surface Basics: HPolish, ZModeler, Insert Mesh Brushes
Class 9 – Custom UI Setup for Speed Sculpting & VFX Workflow
Class 10 – Importing Concept Sheets & Setting Up Viewport References
Class 11 – Understanding Scale, Export Settings, and Pipeline Compatibility
Class 12 – Organizing Subtools, Polygroups & Naming for Studio Use
Class 13 – Creature Design & Sculpting: Anatomical Blocking to Final Detail
Class 14 – Realistic Skin Detailing: Pores, Wrinkles, Scars, Scales, Veins
Class 15 – Creating Facial Details for Close-Up FX Integration
Class 16 – Cloth & Armor Detailing with Surface Noise and Brushes
Class 17 – Hair & Fur Blocking (for Export to XGen or Blender Hair Systems)
Class 18 – Props & Weapons: Organic + Hard Surface Hybrid Modeling
Class 19 – Using Layers for Morph Targets, Expressions, and Deformation
Class 20 – Displacement Map Extraction for Compositing and Rendering
Class 21 – Polypainting Basics for Look Development References
Class 22 – Retopology with ZRemesher & External Pipeline Support
Class 23 – Decimation & Optimization for FX Simulations (Breakables, Explosions)
Class 24 – Modeling on Scans or Photo Reference (Match Live Action Plates)
Class 25 – Project 1: Monster Bust for Cinematic Integration (Face/Neck Detail)
Class 26 – Project 2: Full-Body Alien Sculpt + Armor + Polygroup Organization
Class 27 – Project 3: Hero Prop (Ancient Weapon or Relic) with Deep Carving & FX Damage
Class 28 – Final Delivery: Exporting FBX, OBJ, Displacement & Normal Maps for Maya, Blender, or Houdini
Texuring And Shading In Blender (Production)
Class 1 – Introduction to Texturing & Shading for VFX in Blender
Class 2 – Understanding Real-World Scale, UVs, and PBR Workflow
Class 3 – UV Unwrapping: Smart UV, Manual Seams, UDIM Workflow
Class 4 – Image Textures vs Procedural Textures: When & How to Use
Class 5 – Principled BSDF Shader Explained (Metalness, Roughness, SSS, etc.)
Class 6 – Working with Image Textures (Base Color, Normal, Roughness, AO, Displacement)
Class 7 – Node Editor Interface: Basics, Mixing, Grouping Nodes
Class 8 – Using HDRI for Lighting & Material Preview Accuracy
Class 9 – Baking Normal, AO, Cavity & ID Maps for Reuse or Export
Class 10 – Intro to Texture Painting in Blender (3D View & Projection)
Class 11 – Texture Organization & File Naming for Pipeline Integration
Class 12 – Exporting Texture Maps for External Render Engines & Compositors
Class 13 – Creating Photorealistic Materials: Metal, Skin, Stone, Fabric, Plastic
Class 14 – Multi-Layered Shader Networks (Dust, Dirt, Grime, Edge Wear)
Class 15 – Decal and Stencil Texturing for Realism & Variation
Class 16 – Using Triplanar Mapping & Texture Projections for Seamless Blending
Class 17 – Displacement Mapping with Real-World Height Data
Class 18 – Mixing Procedural and Image-Based Textures for Flexibility
Class 19 – Shader Optimization for Heavy Scenes & Fast Render Times
Class 20 – Working with Multi-UDIM Textures for High-Res Creatures and Props
Class 21 – Shader Matching from On-Set Reference Images & HDRIs
Class 22 – Creating FX-Specific Materials: Fire Damage, Magic, Alien Surfaces
Class 23 – LookDev with Film LUTs, ACES Color Workflow & View Transforms
Class 24 – Material Overrides for Shadow Catching, Glass Passes, Matte Passes
Class 25 – Project 1: Realistic Hero Prop (Rusty Metal + Decal Details)
Class 26 – Project 2: Creature Skin Shader with Subsurface & Micro Bump Maps
Class 27 – Project 3: Damaged Environment Wall (Layered Dirt, Leaks, Broken Edges)
Class 28 – Final Export: Texture Map Packing, Naming, and Studio Delivery Standards
Texuring And Shading In Substains Painter (Production)
Class 1 – Introduction to Substance Painter for Film VFX Pipelines
Class 2 – Understanding PBR Workflow: Metalness vs Specular Approach
Class 3 – Navigating the Interface: Viewport, Texture Sets, Layers & Shelf
Class 4 – Importing Low-Poly Models with Clean UVs & Naming Conventions
Class 5 – Understanding Mesh Maps: Baking Normal, AO, Curvature, ID, etc.
Class 6 – Creating Smart Materials for Film-Grade Assets
Class 7 – Using Brushes, Masks & Generators for Base Texture Creation
Class 8 – Layer Management: Opacity, Blending, Fill, and Paint Layers
Class 9 – Working with Projection Tools & Stencils for Surface Accuracy
Class 10 – Basic Weathering: Edge Wear, Dust, Scratches, Rust, Damage
Class 11 – Exporting PBR Texture Maps for VFX Use (BaseColor, Roughness, Metal, Normal, AO)
Class 12 – Integration Overview: Substance to Blender, Maya, Unreal, Nuke
Class 13 – Working with UDIM Workflows for High-Res Creature & Environment Assets
Class 14 – Creating Realistic Skin, Leather, and Fabric Materials for Close-Ups
Class 15 – Advanced Edge Detailing: Multilayered Damage and Decay
Class 16 – Real-Time Texture Painting on Complex Multi-Material Props
Class 17 – Grunge Layering & Dirt Passes with Controlled Masking
Class 18 – Custom Alphas, Textures, and Stencils for Studio-Style Assets
Class 19 – Using World Space Normals & Position Data for Controlled FX Texturing
Class 20 – Painting Film FX Elements: Burnt, Corroded, Wet, Alien, Magic Surfaces
Class 21 – Texture Consistency Checks Across Scenes & Lighting Environments
Class 22 – ACES Color Workflow & Linear Texture Prep for Live-Action Compositing
Class 23 – Creating Texture Variants (Clean, Dirty, Damaged) for Shot Flexibility
Class 24 – Project 1: Texturing a Hero Prop for Live Action Integration (Rusty, Painted Metal)
Class 25 – Project 2: Creature or Digital Double Torso with SSS & Specular Details
Class 26 – Project 3: Damaged Concrete Wall/Structure with FX Damage Maps
Class 27 – Final Texture Export & Naming for Post (FBX+MAPs Folder, JSON, Render Setup)
Class 28 – Pipeline Handoff: Maps for Maya/Blender with Redshift, Cycles, Arnold Integration
Rigging In Blender (Production)
Class 1: Introduction to Rigging for VFX Pipeline in Blender
Class 2: Setting Up Armatures β Bone Creation, Naming, Hierarchy
Class 3: Forward Kinematics (FK) vs Inverse Kinematics (IK) Concepts
Class 4: Building Base Skeletons β Biped, Quadruped, Creature Templates
Class 5: Bone Parenting, Roll Adjustment, and Axis Orientation
Class 6: Deformation Bones vs Control Bones β Best Practices
Class 7: Weight Painting Techniques β Auto, Manual, Gradient Tools
Class 8: Bone Constraints β Copy Rotation, IK Chains, Pole Targets
Class 9: Pose Mode Essentials β Locking, Custom Shapes, Layers
Class 10: Project 1 β Rigging a Simple Humanoid for VFX Integration
Class 11: IK-FK Switching Systems for Arms & Legs (Custom Rig Setup)
Class 12: Stretchy Limbs, Foot Roll, and Spline IK for Spines/Tails
Class 13: Facial Rigging β Bones + Shape Keys Combo for Expression
Class 14: Rigging Eyes, Eyebrows, Jaw, and Lips with Precision
Class 15: Deformation Correctives using Shape Keys or Drivers
Class 16: Rigging Wings, Fins, and Flexible Appendages
Class 17: Cloth Pinning, Accessory Binding & Rigid Attachments
Class 18: Custom Properties & Drivers for Rig Control Panels
Class 19: Non-Human Rigging β Creature Body + Tail + Tentacles
Class 20: Using Blenderβs Rigify Add-on in VFX Pipelines
Class 21: Export-Ready Rigs β FBX, Scale Control, Scene Units Sync
Class 22: Project 2 β Rigging a Film-Ready Creature (Dragon/Alien)
Class 23: Project 3 β Facial Rigging for Lip Sync & Compositing
Class 24: Project 4 β Winged Character or Multi-Legged Beast Rig
Animation In Blender (Production)
Class 1: Introduction to Blender Animation for VFX Workflow
Class 2: Timeline, Dope Sheet, and Graph Editor Overview
Class 3: Keyframes and Interpolation Types β Linear, Bezier, Constant
Class 4: Basic Object Animation β Translate, Rotate, Scale
Class 5: Animation Principles β Timing, Spacing, Anticipation, Follow-through
Class 6: Pose-to-Pose vs Straight-Ahead Animation Techniques
Class 7: Using Motion Paths and Ghosting for Motion Analysis
Class 8: Character Blocking β Posing Keyframes for Performance Planning
Class 9: Graph Editor Curve Control for Smooth Motion
Class 10: Project 1 β Animating a Bouncing Ball with Emotion
Class 11: Full-Body Animation β Walk, Run, Idle, Turn Around
Class 12: Weight & Balance Animation β Pushing, Pulling, Lifting Objects
Class 13: Combat Moves β Punch, Kick, Reaction Timing & Impacts
Class 14: Acting Animation β Body Language & Emotional Poses
Class 15: Facial Animation β Shape Keys + Bone Controls for Expressions
Class 16: Lip Sync with Audio β Dialogue Animation Techniques
Class 17: Camera Animation β Tracking, Cuts, Dolly, Crane Movement
Class 18: Working with Reference Footage β Import & Frame Matching
Class 19: Animating for Match-Move Scenes (Live Action Integration)
Class 20: Animating Creatures β Four-Legged Walk & Flight Cycles
Class 21: Physics in Animation β Impact, Recoil, Timing with FX
Class 22: Project 2 β Dialogue Shot with Facial and Body Acting
Class 23: Project 3 β Action Shot: Combat + Camera Movement
Class 24: Project 4 β VFX Sequence Animation with Export-Ready Timing
Dynamics & FX In Blender (Production)
Class 1: Introduction to Dynamics in Blender for VFX
Class 2: Rigid Body Simulation β Falling Objects, Collisions & Physics Setup
Class 3: Rigid Body Constraints β Hinges, Pins, Fixed Joints
Class 4: Soft Body Basics β Jelly Effects & Elastic Surfaces
Class 5: Cloth Simulation β Drapes, Flags, and Fabric Collisions
Class 6: Pinning Cloth to Characters β Capes & Clothing
Class 7: Introduction to Particle Systems β Emitters & Gravity FX
Class 8: Force Fields β Wind, Vortex, Magnetic, Turbulence
Class 9: Using Collision Objects & Caching Simulations
Class 10: Project 1 β Simulate a Cloth Banner Reacting to Wind
Class 11: Smoke & Fire FX using Mantaflow β Setup, Domain, and Fuel
Class 12: Fluid Simulation β Waterfall, Pouring, Splash & Foam FX
Class 13: Viscosity Fluids β Honey, Mud, Lava Behavior
Class 14: Explosions & Shockwave Simulation with Fire + Debris
Class 15: Creating Dust FX from Impacts & Object Destruction
Class 16: Advanced Particle FX β Sparks, Rain, Energy FX
Class 17: Combining Simulations β Smoke + Fire + Rigid Body
Class 18: Dynamic Paint β Footprints, Surface Ripples, Bullet Trails
Class 19: Cell Fracture Add-on β Procedural Object Destruction
Class 20: Slow-Motion FX & Bullet-Time with Time Remapping
Class 21: Project 2 β Explosion with Fracture & Smoke in a Shot
Class 22: Project 3 β Water Simulation Integrated into Live Action
Class 23: Project 4 β Flying Debris & Dust Trail from an Impact FX
Class 24: Project 5 β Full FX Shot Breakdown (Multi-Pass VFX Shot)
Cloth Dynamics & FX In Marvalous Designer (Production)
Class 1: Introduction to Marvelous Designer for VFX Clothing FX
Class 2: Interface, 2D/3D Windows, and Scene Navigation
Class 3: Basic Pattern Creation β Shirts, Pants, Capes, Robes
Class 4: Stitching Techniques β Segment, Free, and Direction Control
Class 5: Simulating Cloth β Gravity, Friction, Wind, Collision Basics
Class 6: Avatar Setup β Importing Characters for Garment Fitting
Class 7: Fabric Properties β Thickness, Stretch, Sheer, and Presets
Class 8: Pinning and Layer Cloning β Belts, Armor Straps, Collars
Class 9: Animation Simulation Basics β Timeline, Wind, Pose Morphing
Class 10: Project 1 β Creating and Simulating a Cape with Wind FX
Class 11: Dynamic Garment Creation β Multi-Layer Costumes & Complex Outfits
Class 12: Wrinkle Control & Pressure Simulation β Balloons, Bags, Inflated FX
Class 13: Cloth Tearing & Destruction FX using Internal Line Tools
Class 14: Animated Avatar Simulation β Import Alembic/FBX from Blender/Maya
Class 15: Looping Cloth FX for Continuous Shots or Cinematics
Class 16: Wind-Driven FX Cloth β Directional, Turbulence, Gust FX Setup
Class 17: Fabric Collisions with Armor, Props, Accessories
Class 18: Exporting Simulation to Blender or Unreal β Alembic, OBJ, Cache
Class 19: Clothing for Creatures and Fantasy Characters
Class 20: Texture UV Workflow for Garments + Substance Painter Pipeline
Class 21: Project 2 β Film-Quality Cloak Simulation with Wind & Walk Cycle
Class 22: Project 3 β Destroyed Cloth FX (Tears + Explosive Movement)
Class 23: Project 4 β Full Garment Simulation for Creature with FX
Class 24: Final FX Export β Bake Simulation, Clean Topology, Render Ready
Water And Fluid FX In RealFlow (Production)
Class 1: Introduction to RealFlow for VFX Pipeline
Class 2: Interface, Project Setup, and Scene Units for Realism
Class 3: Standard Particle Fluids (SPH Solver) β Basics of Liquid Behavior
Class 4: Emission Sources β Circle, Square, Object, and Custom Shapes
Class 5: Gravity and Collision with Static and Animated Geometry
Class 6: Particle Resolution, Scale, FPS Settings for Film Accuracy
Class 7: Mesh Generation β Turning Particles into Realistic Water Surfaces
Class 8: Materials, Refraction, and Surface Tension Basics
Class 9: Cache Management β Simulation Control & Scene Optimization
Class 10: Project 1 β Water Splash in Slow Motion over Rocks
Class 11: Hybrido Solver β Large-Scale Fluid FX for Oceans, Floods & Dams
Class 12: Splash & Foam Nodes β Secondary Elements for Realism
Class 13: Fluid Interaction with Moving Objects β Boats, Characters, Props
Class 14: Realistic Waterfall Simulation β Volume Control & Gravity FX
Class 15: Fluid Collisions with Destruction FX β Walls, Debris, Ground Cracks
Class 16: Viscosity Settings β Mud, Honey, Lava Behavior Simulation
Class 17: WetMap Creation β Dynamic Surface Wetness for Compositing
Class 18: Fluid Export β Alembic & Mesh Export to Blender / Maya / Houdini
Class 19: Realistic Rendering β Lighting, Refraction, and Foam in Blender
Class 20: Project 2 β Large-Scale Flood Simulation Through a Street
Class 21: Project 3 β Cinematic Ocean Wave with Object Interaction
Class 22: Project 4 β Water Explosion with Debris and Slow Motion FX
Class 23: Project 5 β Creature Interaction with Fluid (Step/Splash)
Class 24: Final FX Output β Shot Breakdown and Render Preparation
3D Tracking In Blender (Production)
Class 1: Introduction to Camera Tracking for VFX Integration
Class 2: Overview of Blenderβs Movie Clip Editor Interface
Class 3: Footage Import β Frame Rate, Resolution, and Scene Setup
Class 4: Adding Manual Trackers β Good Tracking Point Selection
Class 5: Automatic Tracking β Accuracy, Cleanup & Tracking Settings
Class 6: Solving Camera Motion β Understanding Solve Error
Class 7: Setting Scene Orientation β Floor, Axis, and Origin Setup
Class 8: Linking 3D Camera with Blender Scene and Objects
Class 9: Adding Test Objects β Cube, Shadow Catcher, Lighting Match
Class 10: Project 1 β Matchmove a Simple Object into Real Footage
Class 11: Tracking Handheld Footage β Stabilization and Solve Fixes
Class 12: Lens Distortion β Calibration, Undistortion & Export Tips
Class 13: Object Tracking β Match 3D Models with Moving Real Objects
Class 14: Rotational Tracking β Match Tilt and Camera Roll
Class 15: Using the Tripod Tracking Workflow
Class 16: Solving Problematic Footage β Motion Blur, Occlusions, Low Light
Class 17: Compositing CG Elements in Tracked Footage β Shadow, Light Matching
Class 18: Using HDRIs & Light Probes from Live Set for Realistic Lighting
Class 19: Importing Track Data from External Software (PFTrack/Nuke Export)
Class 20: Project 2 β Object Tracking with Real-World Interaction (Ball, Box, Prop)
Class 21: Project 3 β Complete 3D Matchmove with Character or Creature Placement
Class 22: Project 4 β VFX Shot Breakdown with Live Plate, FX & Final Render
Class 23: Rendering Tracked Scene with Alpha/Shadow Catcher for Compositing
Class 24: Final VFX Export β Shot Delivery Formats and Render Pass Setup
3D Tracking In 3D Equalizer (Production)
Class 1: Introduction to 3DEqualizer for VFX Matchmoving
Class 2: Software Interface, Project Setup, Footage Import
Class 3: Scene Preparation β Frame Rate, Lens Info, Aspect Ratio Setup
Class 4: Placing Manual Tracking Points β Good Feature Selection
Class 5: Automatic Tracking β Filters, Parameters, and Clean-up
Class 6: Solving Camera Motion β Initial Solve and Error Management
Class 7: Adjusting the Solve β Refining Points and Error Thresholds
Class 8: Coordinate System Setup β Orienting Ground Plane and Axes
Class 9: Adding 3D Test Geometry for Scene Validation
Class 10: Project 1 β Camera Tracking of a Basic Live-Action Plate
Class 11: Advanced Solve Refinement β Track Quality & Point Weighting
Class 12: Lens Distortion Calibration β Nodal Pan & Zoom Lenses
Class 13: Multiple Camera Tracking (Stereo/Multiview Setups)
Class 14: Object Tracking β Matchmoving Moving Props with 3D Models
Class 15: Rotating/Zooming Camera Tracking (Dynamic Distortion Adjustments)
Class 16: Custom Constraints β Known Distances, Angles, and Geometry
Class 17: Camera Rig Solving & Survey Data Import
Class 18: Scene Scale and Real-World Units Matching for FX Sync
Class 19: Export Workflows β FBX, Maya Script, Alembic, Nuke Export
Class 20: Integration with DCC Tools β Blender, Maya, Nuke, Houdini
Class 21: Project 2 β Object Tracking of Moving Vehicle with Debris FX
Class 22: Project 3 β Complex Camera Tracking with Zoom and Parallax
Class 23: Project 4 β Full VFX Scene Tracking with Export and Integration
Class 24: Final Matchmove Output β Export Cleanup and Delivery Prep
3D Tracking In Mocha Pro (Production)
Class 1: Introduction to Mocha Pro in VFX Film Pipelines
Class 2: Interface Overview β Layers, Views, Tools & Workflow
Class 3: Understanding Planar Tracking vs Point Tracking
Class 4: Creating a Basic Planar Track β Surface & Grid Preview
Class 5: Layer Controls, Track Quality, and Adjustment Techniques
Class 6: Stabilization Using Planar Track Data
Class 7: Exporting Track Data to After Effects, Nuke, or Blender
Class 8: Rotoscoping with Planar Tracking β Mask Integration for Compositing
Class 9: 3D Camera Solve β Preparing Footage and Solving Scene
Class 10: Project 1 β Basic 3D Track for Object Placement in Footage
Class 11: Advanced Planar Tracking for Moving Backgrounds & Parallax
Class 12: Camera Solve Refinement β Solve Quality, Reference Points, and Axis Setup
Class 13: 3D Solve with Multiple Planar Surfaces for Better Accuracy
Class 14: Object Tracking β Planar + Camera Solve for Moving Props
Class 15: Stabilizing Complex Shots Using Inverse Tracking
Class 16: Lens Distortion Workflow β Using ST Maps and Lens Tools
Class 17: Exporting 3D Solve to Nuke, Blender, After Effects, Maya
Class 18: Solving Drone/Zoom Footage with Planar + 3D Combo Track
Class 19: 3D Insert & Surface Match β Ground Planes, Buildings, Screens
Class 20: Project 2 β Object Replacement in Live Footage Using Mocha
Class 21: Project 3 β 3D Set Extension with Accurate Perspective Solve
Class 22: Project 4 β Matchmoving a Complex Handheld Shot for VFX Insertion
Class 23: Project 5 β Compositing Tracked Element into Solved 3D Scene
Class 24: Final Export β Preparing Data for Full Compositing Pipeline
Lighting And Rendering In Blender (Production)
Class 1: Introduction to Lighting in Blender for VFX Shots
Class 2: Blender Render Engine Overview β Cycles vs Eevee
Class 3: Types of Lights β Point, Spot, Sun, Area, and Emissive Materials
Class 4: Realistic Lighting Principles β Intensity, Color, Shadows
Class 5: HDRI Lighting β Setup, Rotation, and Matching Scene Angle
Class 6: Shadow Catcher Setup for Live Action Compositing
Class 7: Light Linking & Object Light Exclusion
Class 8: Introduction to Cameras β Focal Length, DOF, Motion Blur
Class 9: Basic Render Settings β Resolution, Sampling, Denoising
Class 10: Project 1 β Lighting a CG Object into a Real Background Plate
Class 11: Three-Point Lighting Setup for Character & Product Rendering
Class 12: Physical Accuracy β Color Temperature & Light Units (Watt/Lumen)
Class 13: Matching Live-Action Lighting β Light Probes & Ref Card Workflow
Class 14: Volumetric Lighting & Fog FX for Atmospheric Depth
Class 15: Working with Reflection & Refraction Planes
Class 16: Node-Based Light Falloff & Gobo (Texture Light) Effects
Class 17: Light Animation β Flicker, Fire FX, Searchlights
Class 18: Advanced Render Settings β Adaptive Sampling, Light Paths, Caustics
Class 19: Render Layers, Passes, and Cryptomatte Setup for Compositing
Class 20: Color Management β Filmic Look, Exposure & Tone Mapping
Class 21: Project 2 β VFX Character Lighting Match with HDRI & Props
Class 22: Project 3 β Environmental Lighting for Destruction FX Shot
Class 23: Project 4 β Multi-Light Scene with Advanced Render Pass Control
Class 24: Final Render β Compositing Ready Output with Alpha, Z-Depth, & AOVs
Compositing In Blender (Post Production)
Class 1: Introduction to VFX Compositing in Blender
Class 2: Blender Compositor Interface and Node Editor Overview
Class 3: Image Input, Viewer Node, Composite Node β Basic Setup
Class 4: Render Layers & Passes β Shadow, AO, Normal, Z-Depth Explained
Class 5: Alpha Over & Mix Nodes β Combining Foreground & Background
Class 6: Color Correction Basics β RGB Curves, Hue/Sat, Bright/Contrast
Class 7: Z-Depth Based Compositing β Fog, Focus & Depth Control
Class 8: Render Pass-Based Beauty Compositing
Class 9: Importing External Footage and PNG/EXR Sequences
Class 10: Project 1 β Compositing a Simple 3D Object into Live Action Plate
Class 11: Color Grading for VFX β Film Look, LUTs, and Mood Matching
Class 12: Green Screen Keying with Keying Node and Color Spill Removal
Class 13: Shadow & Light Matching for CG Integration
Class 14: Motion Blur and Defocus FX Using Vector/Z-Depth Pass
Class 15: Lens Effects β Glare, Bloom, Chromatic Aberration, Vignette
Class 16: Environment FX β Smoke, Dust, Fog Overlays with Light Wraps
Class 17: Compositing with Cryptomatte β Fast Masking & ID Control
Class 18: Compositing for Explosions, Fire, and Destruction FX
Class 19: Compositing Blender Renders with Live-Action Matchmove Shots
Class 20: Project 2 β Full CG Render Pass Compositing with Color Grading
Class 21: Project 3 β Green Screen Compositing with CG Background
Class 22: Project 4 β FX Shot Integration (Explosion + Debris)
Class 23: Project 5 β Final Film-Ready Compositing Shot Breakdown
Class 24: Final Output β EXR Pipeline, File Formats, and Delivery for Post
Compositing In Nuke (Post Production)
Class 1: Introduction to Nuke & Node-Based VFX Compositing
Class 2: Interface Overview β Viewer, Node Graph, Properties Panel
Class 3: Importing Footage β Image Sequences, Proxies & Caching
Class 4: Merge Node Basics β Over, Add, Multiply, Difference
Class 5: Working with Alpha Channels β Premult, Unpremult, Key Mix
Class 6: Color Correction Nodes β Grade, HueCorrect, Gamma, Exposure
Class 7: Transform Tools β Reformat, Crop, Scale, CornerPin, Tracker
Class 8: Roto and RotoPaint β Manual Masking & Touch-ups
Class 9: Working with Render Passes β Diffuse, Specular, Shadow, AO
Class 10: Project 1 β Composite a 3D Object onto a Simple Live Plate
Class 11: Advanced Keying β Primatte, Keylight, Ultimatte Setup
Class 12: Edge Fixing, Despill & Light Wrap for Clean Keying
Class 13: Using Deep Compositing (EXR + Z-Depth Workflow)
Class 14: Compositing CG Elements β AOVs, Relighting, Motion Blur
Class 15: Camera Tracking Data in Nuke β 3D Card & Scene Integration
Class 16: Light Matching with Grade Nodes and Reference Plates
Class 17: 3D System in Nuke β Cards, Lights, Cameras, Geo Integration
Class 18: Lens Effects β Glare, Defocus, Chromatic Aberration, Grain
Class 19: Z-Depth and World Position Passes for Fog, DOF & Parallax
Class 20: Project 2 β Keying and Placing Actor in CG Environment
Class 21: Project 3 β Compositing Explosion FX into Live Plate
Class 22: Project 4 β CG Creature Integration Using Multipass Render
Class 23: Project 5 β Full VFX Shot Breakdown with Compositing Layers
Class 24: Final Output β Render Setup, Write Nodes, Delivery Formats
Adobe After Effects (Post Production)
Class 1: Introduction to After Effects in Film Post-Production
Class 2: Interface Overview β Timeline, Composition, Layers, Tools
Class 3: Working with Footage β Importing, Trimming, Interpreting
Class 4: Keyframes & Animation Basics β Position, Scale, Rotation, Opacity
Class 5: Masking & Shape Tools β Basic Cutouts and Layer Reveals
Class 6: Layer Modes, Track Mattes & Blending Techniques
Class 7: Text Animation β Film Title Effects, Credits, Typewriter Effect
Class 8: Adjustment Layers & Color Correction Basics (Lumetri)
Class 9: Motion Blur, Frame Rate Matching & Project Settings
Class 10: Project 1 β Creating a Cinematic Film Opener Title Sequence
Class 11: Green Screen Keying β Using Keylight, Spill Suppression & Matte Fixes
Class 12: Screen Replacement β Corner Pin Tracking, Mocha Integration
Class 13: Motion Tracking β 2D Track, Camera Tracker & Object Integration
Class 14: Advanced Compositing β Layer Stacking, Shadow/Light Match, Color Grading
Class 15: Light Leaks & Cinematic Glows β Using Blend Modes & Overlays
Class 16: Particle Effects β Fog, Dust, Rain Using Trapcode & Native Tools
Class 17: Camera Animation β 3D Layers, Null Control, Parallax Motion
Class 18: VFX Transitions β Glitch, Lens Distort, Zoom Cut, Light Sweep
Class 19: Matchmoving with Imported Camera Data (from Blender/Nuke)
Class 20: Project 2 β Scene Integration of a 3D Object with Live Footage
Class 21: Project 3 β Green Screen Composite with Background Scene & Light Wrap
Class 22: Project 4 β Title Sequence with 3D Depth and Cinematic FX
Class 23: Project 5 β VFX Short Film Shot: Full Breakdown (Track, Comp, Color)
Class 24: Final Render β Output Module, Render Queue, Formats for Film Delivery
Adobe Premiere Pro (Post Production)
Class 1: Introduction to Premiere Pro in VFX and Film Editing Workflow
Class 2: Interface Overview β Timeline, Source Monitor, Project Panel, Tools
Class 3: Importing Footage β Bins, Proxies, Scene-Based Organization
Class 4: Timeline Editing β Insert, Overwrite, Ripple, Rolling Edits
Class 5: Audio Syncing β Manual & Automatic Sync for Dialogues & Sound FX
Class 6: Applying Transitions β Cuts, Fades, Film-Style Wipes
Class 7: Text & Title Tools β Scene Labels, Lower Thirds, Opening Credits
Class 8: Basic Color Correction β Lumetri Color Panel Introduction
Class 9: Export Settings for Review β Low Res Preview, H.264 Exports
Class 10: Project 1 β Editing a Short Scene with Dialogue, Music, and Cut FX
Class 11: Working with Green Screen Plates for VFX Sequences
Class 12: Dynamic Link with After Effects β Sending Shots for VFX Integration
Class 13: Advanced Color Grading β Film Looks, LUTs, Exposure Matching
Class 14: Scene-Based Editing β Dialogue, Action, Transition Planning
Class 15: Sound Design for Film β EQ, Reverb, Room Tone, Foley Sync
Class 16: Multi-Camera Editing β Switching Angles for Dialogue & VFX Shots
Class 17: Editing for VFX Breakdowns β Hold Frames, Time Remapping
Class 18: Using Adjustment Layers for Global Look & Effects
Class 19: VFX Shot Labeling, Exporting EDL/XML for VFX Pipeline
Class 20: Project 2 β Scene Assembly with VFX Placeholders & Final Inserts
Class 21: Project 3 β Trailer Edit with Motion Graphics, Music Cues, Titles
Class 22: Project 4 β Color-Graded Short Film Output (with LUT Matching)
Class 23: Project 5 β Final Timeline with VFX, Dialog, Soundtrack & Effects
Class 24: Mastering & Export β DCP, OTT, Web & Archive Format Exports
Adobe Audition (Post Production)
Class 1: Introduction to Audio Post-Production in Film Making
Class 2: Interface Overview β Waveform, Multitrack, Spectral Display
Class 3: Importing Audio β Syncing Dialogue, SFX, and Music
Class 4: Basic Audio Cleanup β Noise Reduction, Click Removal, Normalize
Class 5: Working with Dialogue β EQ for Clarity, DeEsser for Harsh S Sounds
Class 6: Sound Synchronization β Manual Sync, Automatic Match with Video
Class 7: Using Markers, Clip Grouping, and Timeline Navigation
Class 8: Applying Basic Effects β Reverb, Delay, Pitch Correction
Class 9: Volume Automation and Keyframe Editing
Class 10: Project 1 β Editing & Cleaning Dialogue for a Short Film Scene
Class 11: Multitrack Mixing β Dialogue, Music, Ambience, SFX Layering
Class 12: Creating Room Tone and Ambient Beds
Class 13: Foley Integration β Syncing Footsteps, Cloth, Prop Sounds
Class 14: Sound Design for Visuals β Whoosh, Impact, Trailer FX
Class 15: Using Spectral Editing for Isolated Sound Removal
Class 16: Advanced EQ & Compression for Broadcast Standards
Class 17: Reverb for Space Creation β Matching Indoor/Outdoor Locations
Class 18: ADR Workflow β Recording, Syncing, Blending with Original Audio
Class 19: Final Mix for Film β Loudness Matching, Peaks, RMS Control
Class 20: Project 2 β Full Sound Design & Mix for Action Sequence
Class 21: Project 3 β Ambient Soundscape for a Horror/Thriller Scene
Class 22: Project 4 β Complete Dialogue + Foley + Music Mix for Film Clip
Class 23: Project 5 β OTT-Ready Mastering for Web, YouTube, or DCP
Class 24: Export & Delivery β Formats, Sample Rates, Broadcast Standards
Porfolio Preparation
Class 1
Class 2
Final Test
Career Guidance And Job Assistance
Class 1
Class 2
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