Blender Modeling & Sculpting Course (English)

Course Content
Section 1: Modeling Basics & Blender Interface
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Class 1: Introduction to 3D Modeling & Blender Use in Industry
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Class 2: Blender Interface – Viewport, Collections, Navigation
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Class 3: Object vs Edit Mode – Understanding Mesh Data
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Class 4: Basic Mesh Primitives – Add, Modify, Combine
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Class 5: Vertex, Edge, Face Selection & Editing Tools
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Class 6: Move, Scale, Rotate – Precision Modeling
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Class 7: Extrude, Inset, Loop Cut, Bevel, Knife Tool
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Class 8: Modifiers – Mirror, Subdivision, Boolean, Solidify
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Class 9: Object Origins, Snap Tools, Pivot Points
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Class 10: Project 1 – Hard-Surface Table & Chair Modeling
Section 2: Intermediate Modeling & Asset Creation
Section 3: Introduction to Sculpting Workflow
Section 4: Advanced Sculpting, Asset Prep & Industry Delivery
Surprise Project Based Class
Final Test
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