Blender Complete Course (Hindi)

Course Features
- Basic To Advance Level Classes
- Theory & Practical Classes
- Daily Pre Recorded Classes With Live Support
- On Demand Lessons (Only Unique)
- Portfolio Guidance
- Exercise Files, PDF Notes & Online Test
- Career Guidance
Course Content
Blender Introduction Class
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Blender Introduction Class
00:00
3D Modeling And Sculpting (Production)
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Class 1 : Introduction to Blender Interface for Modelers & Sculptors
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Class 2 : Understanding 3D Space, Units, and Object Transformations
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Class 3 : Mesh Editing Tools: Extrude, Inset, Loop Cut, Knife, Bevel
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Class 4 : Modifiers Basics: Mirror, Subdivision, Boolean, Solidify
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Class 5 : Working with Primitives to Block Out Shapes
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Class 6 : Object Management: Naming, Collections, Parenting
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Class 7 : Hard Surface Basics: Chairs, Gadgets, Simple Props
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Class 8 : Topology Principles: Quads vs N-gons, Edge Flow, Clean Mesh
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Class 9 : Basic UV Unwrapping & Prep for Texturing
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Class 10 : Reference Setup & Blueprint Modeling in Orthographic Views
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Class 11 : Project 1: Modeling a Stylized Object (Chair, Lamp, or Toy)
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Class 12 : Introduction to Blender Sculpting Workspace & Brushes
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Class 13 : Understanding Dyntopo vs Multiresolution Sculpting
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Class 14 : Sculpting Tools: Draw, Clay, Snake Hook, Grab, Inflate, Crease, Smooth
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Class 15 : Sculpting with Symmetry, Detail Size, and Stroke Adjustments
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Class 16 : Blocking Organic Forms: Head, Torso, Limbs, Hands
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Class 17 : Using Masks, Face Sets, and Remesh Tools for Better Control
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Class 18 : Custom Brush Creation and Brush Settings for Different Materials
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Class 19 : Sculpting Creatures vs Stylized Characters
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Class 20 : Polygroups and Face Sets for Sculpt Isolation
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Class 21 : Project 2: Stylized Character Bust or Creature Head Sculpt
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Class 22 : Hard Surface Modeling for Props & Mechanical Assets
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Class 23 : Advanced Sculpting: Wrinkles, Skin Pores, Surface Detail with Alphas
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Class 24 : Retopology Techniques: Manual + Remesh + Shrinkwrap
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Class 25 : Detail Transfer: Multires Bake to Retopologized Model
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Class 26 : Combining Modeling and Sculpting in the Same Project
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Class 27 : Displacement Map Creation for Rendering or Export
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Class 28 : Sculpting Fabric, Armor, Horns, Scales, and Organic Accessories
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Class 29 : UV Mapping Complex Models for Texturing Pipeline
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Class 30 : Optimizing for Animation, Rigging & Game Engines
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Class 31 : Project 3: Full Stylized or Semi-Realistic Creature Asset
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Class 32 : Project 4: Hard Surface + Organic Hybrid (e.g., Cyborg Arm)
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Class 33 : Final Export: FBX, OBJ with Clean Topology and Organized UVs
Texuring And Shading (Production)
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Class 1: Introduction to Blender’s Shader Editor & Material Workflow
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Class 2 : Understanding the PBR Workflow (Base Color, Roughness, Metalness, Normal)
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Class 3 : Applying Image Textures to 3D Models
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Class 4 : UV Unwrapping Basics: Smart UV, Manual Seams, and UV Editing Workspace
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Class 5 : Using the Principled BSDF Shader for Realistic Materials
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Class 6 : Adding Roughness, Normal, and AO Maps to Models
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Class 7 : HDRI Lighting for Material Preview and Real-World Look
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Class 8 : Node Basics: Mixing Shaders, Color Adjustments, Texture Mapping
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Class 9 : Texture Painting in Blender (Brushes, Projection, Masks)
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Class 10 : Material Preview vs Render View Modes
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Class 11 : Simple Projects: Texturing a Mug, Chair, or Wooden Crate
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Class 12 : Saving and Exporting Textures with Models (FBX, GLTF, OBJ)
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Class 13 : Creating Realistic Materials: Metal, Wood, Fabric, Glass, Plastic
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Class 14 : Advanced Node Networks: Bump Maps, Displacement, Emission, Opacity
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Class 15 : Procedural Texturing: Noise, Musgrave, Voronoi, Gradient, Color Ramps
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Class 16 : Triplanar and Object-Based Mapping for Seamless Materials
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Class 17 : Mixing Procedural and Image Textures for Flexibility
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Class 18 : Creating Smart Materials (Layered Dirt, Dust, Paint Damage)
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Class 19 : Shader Optimization: Keeping Materials Fast for Render Engines
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Class 20 : Working with Multi-UDIM Textures for High-Detail Assets
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Class 21 : Creating Animated Shaders (Scrolling Textures, Flickers, Glow FX)
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Class 22 : Using Layer Weight, Fresnel, and Light Path Nodes for Advanced FX
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Class 23 : Using Blender’s Asset Browser to Build Custom Material Libraries
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Class 24 : Project 1: Realistic Brick Wall with Moss, Damage, and Bump
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Class 25 : Project 2: Hero Object Shader (e.g., Helmet or Shield with Wear & Tear)
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Class 26 : Project 3: Stylized Shader (Non-PBR, NPR, or Hand-Painted Look)
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Class 27 : Render Setup with ACES Workflow for Final Presentation
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Class 28 : Final Export: Organized File + Texture Folder + Material Reuse Setup
Rigging (Production)
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Class 1 : Introduction to Rigging Concepts: Bones, Joints, Hierarchy
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Class 2 : Understanding Blender Armature System & Rigging Workflow
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Class 3 : Creating and Editing Bones in Edit Mode
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Class 4 : Bone Parenting, Chain Setup, and IK vs FK Basics
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Class 5 : Naming Conventions & Bone Groups for Clean Rigs
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Class 6 : Adding Constraints: Copy Rotation, IK, Limit, Stretch To
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Class 7 : Weight Painting & Vertex Groups for Smooth Deformation
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Class 8 : Using Mirror Modifier for Symmetrical Rig Building
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Class 9 : Simple Object Rig: Door, Crank, Lever Mechanism
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Class 10 : Creating a Basic Biped Rig for a Humanoid Character
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Class 11 : Testing the Rig with Basic Poses and Animation Preview
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Class 12 : Project 1: Rigging a Simple Cartoon Character (Head + Body + Limbs)
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Class 13 : Advanced IK-FK Switching and Custom Rig Setup
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Class 14 : Bone Drivers and Custom Properties for Rig Control
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Class 15 : Facial Rigging: Jaw, Eyes, Eyebrows, Expressions (Shape Keys + Bones)
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Class 16 : Stretchy Limbs and Spline IK Setup for Tails, Spines, and Tentacles
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Class 17 : Rigging Mechanical Objects (Robot Arms, Vehicles, Pistons)
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Class 18 : Deformation Fixes: Corrective Shape Keys and Bone Deform Setup
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Class 19 : Creating Custom Control Widgets (Shapes, Colors, Layers)
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Class 20 : Advanced Weight Painting Techniques + Automatic Weights Troubleshooting
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Class 21 : Creating a Full-Body Rig with Face + Fingers + Foot Roll System
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Class 22 : Using Blender’s Rigify Addon for Automatic Human Rigs
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Class 23 : Binding Clothes, Accessories & Props to Character Rig
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Class 24 : Project 2: Rigging a Stylized Character with Facial Controls
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Class 25 : Project 3: Mechanical Rig with IK + Constraints + Animated Parts
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Class 26 : Project 4: Animal Rig (Dog or Bird) with Spline Tail + Leg IK Setup
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Class 27 : Final Rig Packaging: Layer Setup, Controllers, Cleanup, Export Prep
Animation (Production)
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Class 1 : Introduction to Blender’s Animation Workflow
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Class 2 : Understanding Timeline, Dope Sheet & Graph Editor
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Class 3 : Keyframes & Interpolation: Location, Rotation, Scale
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Class 4 : Working with Auto-Key & Manual Keyframe Setup
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Class 5 : Animation Principles: Timing, Spacing, Squash & Stretch, Anticipation
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Class 6 : Animating Basic Objects: Ball Bounce, Swing, Pendulum
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Class 7 : Using Ghosting (Motion Trails) for Timing Feedback
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Class 8 : Graph Editor Controls: Curve Handles, Tangents, Cycles
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Class 9 : Animation Playback Settings & Viewport Optimization
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Class 10 : Working with Camera Movement & Simple Transitions
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Class 11 : Lip Sync Basics Using Audio + Timeline Sync
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Class 12 : Project 1: Bouncing Ball with Squash-Stretch & Follow-Through
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Class 13 : Intro to Pose-to-Pose vs Straight-Ahead Animation
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Class 14 : Creating Strong Character Poses & Silhouettes
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Class 15 : Walk Cycle Animation: Contact, Down, Passing, Up Poses
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Class 16 : Run Cycle, Jump, and Personality Walk Variants
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Class 17 : Animating Weight & Balance: Push, Pull, Lift, Throw
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Class 18 : Facial Animation: Lip Sync + Eye + Brow + Emotion Poses
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Class 19 : Using Shape Keys + Drivers for Facial Expressions
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Class 20 : Dialogue Acting Shot: Lip Sync with Head & Body Performance
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Class 21 : Working with Reference Video for Realistic Motion
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Class 22 : Animating Animals or Creatures (4-Legged Walks or Flying)
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Class 23 : Animating Cameras for Film-Style Storytelling
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Class 24 : Project 2: Full Character Walk Cycle + Idle Loop
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Class 25 : Project 3: Emotion Shot with Acting & Facial Expressions
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Class 26 : Project 4: Cinematic Action Shot (Jump, Dodge, Camera Cut)
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Class 27 : Shot Planning: Storyboard to Layout to Final Pass
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Class 28 : Final Output: Rendering Animated Sequence with Sound
FX And Dynamics (Production)
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Class 1 : Introduction to Blender Dynamics & Simulation Overview
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Class 2 : Rigid Body Basics: Falling Cubes, Stacking, Crashing Objects
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Class 3 : Rigid Body Constraints: Hinges, Springs, Fixed Joints
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Class 4 : Collision Settings: Active vs Passive Objects
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Class 5 : Soft Body Simulation: Basic Jelly & Cloth-Like Behavior
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Class 6 : Cloth Simulation Basics: Flags, Drapes, Hanging Sheets
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Class 7 : Pinning Cloth to Objects & Collision with Body Mesh
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Class 8 : Animating Forces: Wind, Turbulence, Vortex, Drag, and Force Fields
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Class 9 : Working with Cache, Baking, and Timeline Playback Settings
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Class 10 : Project 1: Simulating a Falling Object Crash in a Simple Scene
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Class 11 : Project 2: Flag Cloth Simulation with Wind Force
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Class 12 : Advanced Rigid Body Destruction: Fracture & Explosions
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Class 13 : Using Cell Fracture & Manual Breaks for Control Over Destruction
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Class 14 : Cloth + Character Integration (Capes, Skirts, Armor Straps)
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Class 15 : Fluid Simulation Basics: Splash, Pour, Drip with Domain Setup
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Class 16 : Viscosity Settings for Liquid Types: Water, Honey, Lava
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Class 17 : Smoke & Fire Simulation using Mantaflow: Campfire, Explosion, Smoke Trails
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Class 18 : Smoke Shader Setup for Rendering in Eevee & Cycles
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Class 19 : Combining Smoke with Particle Emitters for FX Trails
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Class 20 : Particle System Basics: Emission, Hair, Boids, Particles from Texture
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Class 21 : Controlling Particles with Fields, Deflectors, and Collisions
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Class 22 : Creating Fireworks, Magical FX, Dust Clouds with Particles
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Class 23 : Dynamic Paint: Footprints, Raindrops, Water Ripples on Surfaces
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Class 24 : Project 3: Fluid Simulation in a Glass + Splashes on Collision
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Class 25 : Project 4: Smoke Burst with Fire and Wind FX in a VFX Shot
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Class 26 : Project 5: Destruction Scene with Fractured Wall and Debris
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Class 27 : Final Render Settings: Baking, Cache Optimization, File Exporting
Lighting And Rendering (Production)
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Class 1 : Introduction to Lighting & Rendering in Blender
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Class 2 : Understanding Light Types: Point, Sun, Spot, Area, Emissive
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Class 3 : Using HDRI Lighting for Realistic Ambient Illumination
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Class 4 : Light Settings: Power, Color, Size, Shadows & Falloff
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Class 5 : Three-Point Lighting Setup: Key, Fill, Rim Light
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Class 6 : Lighting Objects for Presentation & Portfolios
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Class 7 : Using Light Probes: Reflection Cubemap & Irradiance Volume (Eevee)
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Class 8 : Render Engines Overview: Eevee vs Cycles (Use Case Comparison)
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Class 9 : Basic Render Settings: Resolution, Sampling, Output Formats
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Class 10 : Using Render Layers & Transparency for Clean Cutouts
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Class 11 : Viewport Shading Options and Render Preview Workflow
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Class 12 : Project 1: Lighting a Simple Object (Still Life, Product Shot)
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Class 13 : Film Lighting Theory: Direction, Mood, Color Temperature
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Class 14 : Creating Dramatic & Soft Lighting with Area Lights
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Class 15 : Using Volumetric Lighting for Fog, God Rays, Atmosphere
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Class 16 : Cycles Render Settings Deep Dive (Sampling, Denoising, Caustics)
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Class 17 : Eevee Render Settings for Real-Time Output (SSAO, Bloom, Refraction)
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Class 18 : Working with Light Linking & Light Groups (Blender 4.0+ feature)
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Class 19 : Color Management: Filmic vs Standard, Exposure, LUTs, ACES
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Class 20 : Compositing Render Passes: Shadow, Diffuse, Glossy, Emission
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Class 21 : Creating Stylized Lighting for Fantasy, Toon, or Unreal Looks
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Class 22 : Light Animation: Flicker FX, Moving Light Sources, Fire Glow
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Class 23 : Project 2: Cinematic Lighting for a Character Scene
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Class 24 : Project 3: Full Environment Lighting (Indoor or Outdoor)
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Class 25 : Project 4: Rendering a Short 3–5 Second Loop with Mood Lighting
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Class 26 : Render Optimization: Speed vs Quality, Render Farms, and Batch Renders
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Class 27 : Final Export: Image Sequences, Video Rendering, and Compositing Ready Files
Blender Compositing (Post Production)
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Class 1 : Introduction to Blender Compositing & Node Editor Interface
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Class 2 : What is Compositing? – Role in VFX, Animation, and Films
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Class 3 : Working with Render Layers, Alpha, and Z-Pass
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Class 4 : Understanding Image Input Nodes: Render Layers, Image Sequence, Movie Clip
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Class 5 : Basic Node Types: Blur, Glare, RGB Curves, Color Balance
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Class 6 : Compositing Workflow: Render → Nodes → Output
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Class 7 : Combining Multiple Render Layers in Compositor
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Class 8 : Using Viewer Node for Live Feedback and Backdrop
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Class 9 : Working with Alpha Channel for Transparent Renders
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Class 10 : Color Correction Basics: Hue, Saturation, Contrast, Exposure
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Class 11 : Simple Post Effects: Bloom, Glow, Lens Distortion, Vignette
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Class 12 : Project 1: Adding Glow to a Light Source in a Still Render
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Class 13 : Render Passes Explained: Diffuse, Glossy, Shadow, AO, Emission, Mist
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Class 14 : Multi-Pass Compositing: Rebuilding Beauty from Passes
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Class 15 : Z-Depth and Mist for Atmospheric Perspective & Depth Blur
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Class 16 : Advanced Color Grading: Film Looks, LUTs, and Stylized Tones
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Class 17 : Green Screen (Chroma Keying) in Blender using Keying Node
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Class 18 : Tracking & Integrating 3D Objects into Live Footage
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Class 19 : Compositing with Image Sequences and Animated Backgrounds
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Class 20 : Using Masks and ID Passes for Layer-Based Compositing
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Class 21 : Light Wrap, Edge Blur, and Spill Suppression for Realism
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Class 22 : Adding Smoke, Fire, and FX Renders into Live Plates
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Class 23 : Project 2: Compositing a 3D Object into a Real Scene (Tracked Footage)
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Class 24 : Project 3: Color Correcting a Stylized Animation Scene
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Class 25 : Project 4: Full Multi-Layer Composite of a Rendered Shot
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Class 26 : Final Output: File Format, Compression, Sequencer Export for Edit
Porfolio Preparation
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Class 1
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Class 2
Final Test
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Blender Complete Final Test
Career Guidance
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Class 1
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Class 2
Give Us Your Feedback And Suggestions
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Give Us Your Feedback And Suggestions
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