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Blender Texturing & Shading Course (Hinglish)

Categories: Short Term Courses
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About Course

Learn the art of texturing and shading in Blender with this comprehensive Hindi course. Start with the basics of UV mapping, material creation, and applying textures, then progress to advanced techniques like procedural texturing, PBR workflows, and creating realistic shaders using Blender’s powerful node-based system. Explore how to use bump maps, normal maps, displacement maps, and how to achieve photorealistic results for 3D models. Perfect for 3D artists and VFX professionals who want to master texturing and shading in Blender for high-quality renders.

What Will You Learn?

  • Introduction to Texturing & Shading in Blender
  • Overview of Texturing and Shading in 3D Workflows
  • Importance of Texturing for Realism and Visual Appeal in 3D Projects
  • Understanding UV Mapping and its Role in Texturing
  • Setting up a New Scene for Texturing & Shading
  • Basic Concepts of Shading and Materials
  • Introduction to Shaders and Material Properties in Blender
  • Overview of the Principled BSDF Shader
  • Understanding the PBR Workflow (Physically Based Rendering)
  • Working with Basic Materials (Diffuse, Glossy, Translucent)
  • Using the Shader Editor to Create and Modify Materials
  • UV Mapping Basics
  • Introduction to UV Mapping and its Importance in Texturing
  • Unwrapping 3D Models to Flatten 2D Textures
  • Understanding UV Seams and How to Apply Them Properly
  • Using the UV Editing Workspace for Efficient Texturing
  • Scaling, Rotating, and Positioning UV Islands for Optimal Texture Placement
  • Creating and Applying Textures
  • Introduction to Texture Types (Diffuse, Normal, Specular, Roughness, etc.)
  • Importing and Using Image Textures for Materials
  • Working with Procedural Textures for Non-Image-Based Textures
  • Combining Image and Procedural Textures for Complex Effects
  • Painting Textures Directly onto 3D Models in Blender
  • Using the Texture Paint Mode for Direct Painting
  • Advanced Shading Techniques
  • Creating Complex Shaders with Multiple Layers and Nodes
  • Working with Transparency and Alpha Channels in Textures
  • Using the Subsurface Scattering Shader for Organic Materials
  • Setting up Emissive Shaders for Self-Illuminating Objects
  • Using Bump, Normal, and Displacement Maps for Realistic Surface Details
  • Using Ambient Occlusion for Realistic Shading and Lighting Effects
  • Creating Realistic Materials
  • Creating Realistic Materials for Metal, Wood, Fabric, Stone, etc.
  • Using the Principled BSDF for Realistic Material Creation
  • Understanding Reflection, Refraction, and IOR (Index of Refraction)
  • Making Realistic Water, Glass, and Liquid Materials
  • Working with Complex Materials like Skin, Hair, and Cloth
  • Baking Textures in Blender
  • Introduction to Baking for Game Assets and Optimized Textures
  • Baking Diffuse, Normal, and Ambient Occlusion Maps
  • Baking Displacement and Roughness Maps for More Realistic Textures
  • Exporting and Using Baked Textures in Other Software or Game Engines
  • Procedural Textures and Shaders
  • Introduction to Blender’s Procedural Textures (Noise, Voronoi, etc.)
  • Creating Custom Textures Without Using Image Files
  • Understanding Nodes for Procedural Shading
  • Using Noise and Other Textures to Create Natural Effects (Wood, Stone, etc.)
  • Mixing Multiple Procedural Textures for Complex Effects
  • Shaders for Animation
  • Setting Up Materials for Animated Objects (Cars, Characters, etc.)
  • Creating Shaders that Respond to Animation (Liquid, Fire, etc.)
  • Using Materials in Simulations (Fluid, Smoke, etc.)
  • Animating Materials and Shaders for Dynamic Effects
  • Texturing for Game Assets
  • Optimizing Textures for Game Engines (Unity, Unreal)
  • Using Low-Resolution Textures for Game Assets
  • Setting up Tileable Textures for Seamless Game Assets
  • Preparing Textures for PBR in Game Engines
  • Exporting Textures for Unity and Unreal Engine Workflow
  • Shading and Rendering Optimization
  • Optimizing Shaders and Textures for Faster Rendering
  • Using the Material Library to Reuse and Organize Textures
  • Rendering with Textures in Different Lighting Environments
  • Reducing Texture Memory Usage for Performance in Games and Animations
  • Final Project: Texturing & Shading a Complete Scene
  • Applying Textures and Shaders to a Full 3D Model or Scene
  • Using Multiple Layers of Textures for Realistic Effects
  • Finalizing Textures for High-Quality Render Output
  • Exporting and Preparing the Final Textured Model for Game or Animation

Course Content

Basic To Advance Classes

  • Class 1
  • Class 2
  • Class 3
  • Class 4
  • Class 5
  • Class 6
  • Class 7
  • Class 8
  • Class 9
  • Class 10
  • Class 11
  • Class 12
  • Class 13
  • Class 14
  • Class 15
  • Class 16
  • Class 17
  • Class 18
  • Class 19
  • Class 20
  • Class 21
  • Class 22
  • Class 23
  • Class 24
  • Class 25
  • Class 26
  • Class 27
  • Class 28
  • Class 29
  • Class 30

Final Test

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