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Blender Modeling & Sculpting Course (Hinglish)

Categories: Short Term Courses
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About Course

Master 3D modeling and sculpting in Blender with this detailed Hindi course. Start with the basics of the Blender interface, creating basic meshes, and learning essential modeling techniques. Progress to advanced topics like polygon modeling, sculpting detailed characters, creatures, and environments, and using Blender’s powerful modifiers and tools for precision. Explore techniques like retopology, UV unwrapping, and creating assets for animation or games. Perfect for beginners and intermediate users looking to enhance their 3D modeling and sculpting skills in Blender for high-quality visuals.

What Will You Learn?

  • Introduction to Blender Modeling and Sculpting
  • Overview of Blender’s 3D Modeling and Sculpting Tools
  • Understanding the Workflow Between Modeling and Sculpting
  • Navigating Blender’s Interface for Modeling & Sculpting
  • Setting up a New Scene for Modeling and Sculpting
  • Basic 3D Modeling Techniques
  • Introduction to Mesh Modeling in Blender
  • Working with Primitives: Cubes, Spheres, Cylinders, and More
  • Using the Edit Mode for Basic Shape Creation
  • Modeling with Extrusion, Inset, and Subdivision Surface Tools
  • Understanding Vertex, Edge, and Face Selection Techniques
  • Using the Loop Cut and Knife Tools for Complex Models
  • Modifying Geometry with Proportional Editing
  • Advanced 3D Modeling Techniques
  • Modeling Hard Surface Objects (Buildings, Cars, Mechanical Parts)
  • Working with Modifiers (Subdivision Surface, Boolean, Mirror)
  • Retopology: Rebuilding Low-Poly Models from High-Poly Meshes
  • Sculpting Complex Forms Using Multiresolution Modifier
  • Modeling for Animation: Creating Efficient Topology
  • Adding Detail with Normal Maps and Bump Maps
  • Introduction to Sculpting in Blender
  • Sculpting Basics: Using Brushes for Digital Clay Modeling
  • Overview of Sculpting Tools (Grab, Smooth, Inflate, Pinch, etc.)
  • Working with Dynotopo (Dynamic Topology) for Unlimited Detail
  • Using the Multiresolution Modifier for Layered Sculpting
  • Understanding Sculpting Resolution and Polycount
  • Sculpting Organic Models
  • Sculpting the Human Body: Head, Hands, and Torso
  • Creating Realistic Facial Features: Eyes, Nose, Ears
  • Sculpting Creatures, Animals, and Organic Shapes
  • Using References for Sculpting Realistic Human Anatomy
  • Working with Symmetry and Asymmetry in Sculpting
  • Sculpting Hard-Surface Models
  • Sculpting Mechanical and Industrial Models (Cars, Robots, Tools)
  • Using Detail Sculpting for Hard Surfaces and Weapons
  • Working with the Boolean Modifier for Hard-Surface Sculpting
  • Adding Details with Normal Maps and Displacement Maps
  • Sculpting Details and Fine-tuning
  • Adding Fine Details to Organic and Hard-Surface Models
  • Working with Detail Brushes and Masking Techniques
  • Using the Crease and Pinch Brushes for Sharp Edges
  • Sculpting Clothing and Textiles for Characters
  • Retopology and Clean-up
  • Introduction to Retopology for Optimizing 3D Models
  • Using the Retopology Tools in Blender for Efficient Meshes
  • Understanding the Importance of Edge Flow in Animation
  • Cleaning Up Sculpted Models and Preparing for Texturing
  • Working with Sculpting Layers
  • Using Sculpting Layers for Non-Destructive Editing
  • Creating Layered Sculpting for Complex Detailing
  • Blending Layers for Smooth Transitions in Sculpted Models
  • Using the Masking Tools to Protect and Isolate Areas of the Model
  • Introduction to Materials and Shading for Sculpted Models
  • Basic Materials and Shading Setup for Sculpted Models
  • Using the Principled BSDF Shader for Realistic Material Creation
  • Working with Subsurface Scattering for Organic Materials
  • Applying Textures and Using the UV Mapping Workflow for Sculpted Models
  • Sculpting for Game Engines
  • Optimizing Sculpted Models for Game Engines (Unity, Unreal)
  • Baking High-Poly Details into Low-Poly Models
  • Using Normal Maps, Displacement Maps, and Ambient Occlusion for Game Assets
  • Exporting Models for Game Engine Integration
  • Finalizing the Model and Preparing for Export
  • Exporting Sculpted and Modeled Objects for Rendering, Animation, or Games
  • Setting Up the Model for Rigging and Animation in Blender
  • Final Touches: Cleaning the Mesh, Applying Materials, and Preparing for Final Renders
  • Exporting Models in Different Formats (FBX, OBJ, STL, etc.) for Various Purposes

Course Content

Basic To Advance Classes

  • Class 1
    19:40
  • Class 2
  • Class 3
  • Class 4
  • Class 5
  • Class 6
  • Class 7
  • Class 8
  • Class 9
  • Class 10
  • Class 11
  • Class 12
  • Class 13
  • Class 14
  • Class 15
  • Class 16
  • Class 17
  • Class 18
  • Class 19
  • Class 20
  • Class 21
  • Class 22
  • Class 23
  • Class 24
  • Class 25
  • Class 26
  • Class 27
  • Class 28
  • Class 29
  • Class 30

Final Test

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