Blender 3D Animation Course
Categories: Coming Soon
About Course
“Course in Development: Coming Soon!”
We’re hard at work creating a new course just for you! Stay tuned for updates and get ready to enhance your skills. Your next learning adventure is on the way!
What Will You Learn?
- All Basics
- Create a Simple 3D Object Animation
- Animate a Basic Character Walk Cycle
- Design and Animate a Bouncing Ball
- Create a 3D Logo Animation
- Animate a Simple Scene with Camera Movement
- Design and Animate a 3D Character Expression
- Create a Short 3D Animated Film
- Animate a 3D Object with Physics Simulations
- Design and Animate a 3D Product Visualization
- Create a Fluid Simulation Animation
- Animate a 3D Creature with Rigging
- Design and Animate a 3D Environment
- Create a Particle System Animation
- Animate a 3D Scene with Lighting Effects
- Design and Animate a 3D Text Effect
- Create an Explainer Video with 3D Graphics
- Animate a Complex Character Rig
- Design and Animate a 3D Short Story
- Create a 3D Scene with Depth of Field Effects
- Animate a 3D Character in a Game Environment
- Design and Animate a 3D Car Chase Scene
- Create a 3D Animation with Motion Capture Data
- Animate a 3D Character Dance Sequence
- Design and Animate a 3D Science Fiction Scene
- Create a 3D Animation for a Music Video
- Animate a 3D Object Interaction
- Design and Animate a 3D Fantasy Creature
- Create a 3D Animated Commercial
- Animate a 3D Scene with Realistic Water Effects
- Design and Animate a 3D Architectural Visualization
Course Content
1. Introduction to Blender Animation
1.1 Overview of Blender’s Animation Tools
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Introduction to Blender’s animation interface
03:15 -
Understanding Blender’s keyframes and animation workflow
19:18 -
Working with the timeline, Dope Sheet, and Action Editor
21:59 -
Animating transformations (Location, Rotation, Scale)
40:36 -
Introduction to the Graph Editor: Interpolation and F-curves
31:24
1.2 Basics of Keyframe Animation
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Setting and adjusting keyframes
20:06 -
Understanding the principles of animation (timing, spacing)
00:00 -
Creating basic object animations (e.g., bouncing ball)
00:00 -
Using interpolation modes (Linear, Bezier, Constant)
00:00 -
Looping and cycling animations
00:00
1.3 Camera Animation
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Setting up and animating camera movement
00:00 -
Creating dynamic camera shots (panning, zooming, and dolly)
00:00 -
Animating camera focus for depth of field effects
00:00 -
Tracking and following objects with the camera
00:00 -
Using camera rigs for complex camera movements
00:00
1.4 Animation Basics for Lights
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Animating lights for dynamic lighting effects
00:00 -
Adjusting intensity, color, and position of lights over time
00:00 -
Creating mood shifts and atmospheric animations with lighting
00:00
2. Intermediate Animation Techniques
2.1 Understanding Animation Curves
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Editing animation curves in the Graph Editor
00:00 -
Fine-tuning motion with handles and keyframe adjustments
00:00 -
Using easing to smooth out animations
00:00 -
Understanding overshoot and follow-through
00:00
2.2 Object Constraints in Animation
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Using constraints for animation control (Track To, Copy Rotation, Limit Location)
00:00 -
Combining constraints with keyframe animations
00:00 -
Creating follow paths and object tracking
00:00 -
Working with drivers for automated animations
00:00
2.3 Non-Linear Animation (NLA)
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Introduction to the Non-Linear Animation Editor (NLA)
00:00 -
Working with action strips and layers
00:00 -
Combining multiple actions for complex animation sequences
00:00 -
Using NLA for reusable animation clips
00:00 -
Managing character actions with the NLA Editor
00:00
3. Introduction to Rigging for Animation
3.1 Basic Rigging Concepts
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Introduction to Blender’s rigging system (Armatures)
00:00 -
Creating and placing bones in a character or object
00:00 -
Understanding the hierarchy of bones
00:00 -
Weight painting to bind models to armatures
00:00 -
Adjusting bone influences on mesh deformation
00:00
3.2 Forward and Inverse Kinematics (FK/IK)
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Difference between Forward Kinematics (FK) and Inverse Kinematics (IK)
00:00 -
Creating FK and IK chains for joint movement
00:00 -
Switching between FK and IK for flexible animations
00:00 -
Animating characters using IK for natural movement
00:00
3.3 Basic Character Rigging
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Setting up a basic humanoid rig
00:00 -
Adding controllers for easier animation (foot, hand, head controllers)
00:00 -
Rigging facial features for basic expressions
00:00 -
Using bone constraints for enhanced control
00:00
4. Character Animation in Blender
4.1 Character Animation Basics
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Understanding character animation workflows
00:00 -
Setting up poses and creating keyframes for character movement
00:00 -
Understanding weight shifting, balance, and motion arcs
00:00 -
Animating walk cycles: Timing and body mechanics
00:00 -
Creating idle, running, and jumping animations
00:00
4.2 Facial Animation
-
Rigging and animating facial expressions
00:00 -
Using shape keys for mouth, eyes, and eyebrow movements
00:00 -
Syncing lip movements with dialogue (lip-syncing)
00:00 -
Animating emotions and subtle facial gestures
00:00
4.3 Animating Multiple Characters
-
Blocking out multi-character scenes
00:00 -
Syncing interactions between characters (dialogue, fighting, dancing)
00:00 -
Managing character animations using NLA and action layers
00:00 -
Creating believable interactions with realistic timing
00:00
5. Advanced Animation Techniques
5.1 Advanced Rigging for Complex Characters
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Creating advanced rigging setups (spines, tails, wings)
00:00 -
Using custom bone shapes for easier animation control
00:00 -
Adding secondary motion to characters (jiggle bones, follow-through)
00:00 -
Automating complex rigs with drivers and constraints
00:00
5.2 Motion Capture Animation
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Introduction to motion capture workflows in Blender
00:00 -
Importing and using motion capture data (BVH files)
00:00 -
Cleaning up and refining motion capture data
00:00 -
Blending motion capture with hand-keyed animation
00:00 -
Using motion capture for realistic human and animal animations
00:00
5.3 Physics-Based Animations
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Using Blender’s physics engine for dynamic animations
00:00 -
Applying rigid body simulations for realistic object interactions
00:00 -
Working with cloth, hair, and soft body physics
00:00 -
Combining physics simulations with hand-keyed animations
00:00
5.4 Blender Grease Pencil for 2D Animation
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Introduction to Blender’s Grease Pencil tool for 2D animation
00:00 -
Creating 2D animations within a 3D space
00:00 -
Using the Grease Pencil for hybrid 2D/3D animations
00:00 -
Layering 2D animations and applying camera movements
00:00
6. Industry-Specific Projects and Techniques
6.1 Animation for Films and Cinematics
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Blocking and animating scenes for film
00:00 -
Animating dialogue and character interactions
00:00 -
Applying cinematic camera movements and transitions
00:00 -
Refining animations for film production quality
00:00 -
Project: Animate a short cinematic scene with dialogue and character action
00:00
6.2 Animation for Games
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Creating game-ready animations (walk, run, attack, jump)
00:00 -
Using Blender for game engine exports (Unity, Unreal Engine)
00:00 -
Looping animations for game development
00:00 -
Animating game characters and environmental elements
00:00 -
Project: Create a complete set of character animations for a game (e.g., idle, walk, attack)
00:00
6.3 Animation for Advertising and Product Visualization
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Animating product rotations and fly-throughs for advertisements
00:00 -
Creating fluid camera movements for product showcasing
00:00 -
Adding dynamic elements like particles, fluids, and smoke
00:00 -
Rendering high-quality product animations
00:00 -
Project: Create a product advertisement animation with dynamic lighting and camera work
00:00
7. Final Section: Career Guidance and Portfolio Preparation
7.1 Building an Animation Portfolio
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Selecting the best animations for your portfolio
00:00 -
Structuring a portfolio with case studies and animation breakdowns
00:00 -
Creating demo reels for showcasing your animation skills
00:00 -
Presenting character animations, walk cycles, and cinematic scenes
00:00
7.2 Freelancing and Career Opportunities
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Exploring animation career paths (film, games, advertising, freelance)
00:00 -
How to find clients and freelance work
00:00 -
Networking in the animation industry (LinkedIn, ArtStation)
00:00 -
Pricing your animation work and managing client relationships
00:00
7.3 Preparing for Job Interviews
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Presenting your animation reel in interviews
00:00 -
Understanding studio pipelines and workflows
00:00 -
Answering technical questions related to animation and rigging
00:00 -
Handling critique and feedback professionally
00:00
8. Final Project
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Create a complete animated short film or game character animation set, including character rigging, walk cycles, dialogue, and final rendering.
00:00
Final Test
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Blender 3D Animation Test
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