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Autodesk Maya Modeling Course (Hindi)

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About Course

Course Overview: This Autodesk Maya course is designed to take you from a novice to an expert in 3D modeling using Maya. You’ll learn everything from basic modeling techniques to advanced workflows, enabling you to create complex 3D models for games, films, and animations.

What Will You Learn?

  • All Basics
  • Create a Basic 3D Object (Cube, Sphere)
  • Model a Simple 3D Character
  • Design a 3D Furniture Piece (Chair, Table)
  • Model a Realistic 3D Fruit (Apple, Banana)
  • Create a 3D Vehicle (Car, Motorcycle)
  • Design a 3D Building or Architecture
  • Model a Detailed 3D Robot
  • Create a 3D Environment (Room, Outdoor Scene)
  • Design a 3D Weapon (Sword, Gun)
  • Model a 3D Animal (Dog, Cat)
  • Create a 3D Stylized Character
  • Design a 3D Product Prototype
  • Model a Complex 3D Creature (Dragon, Monster)
  • Create a 3D Interior Scene (Living Room, Kitchen)
  • Design a 3D Prop (Lamp, Book)
  • Model a 3D Character with Detailed Clothing
  • Create a 3D Weapon with Detailed Textures
  • Design a 3D Environmental Asset (Rock, Tree)
  • Model a 3D Vehicle with Moving Parts
  • Create a 3D Game Asset (Weapon, Character)
  • Design a 3D Food Item (Burger, Pizza)
  • Model a 3D Mechanical Part (Gear, Engine)
  • Create a 3D Animated Character Rig
  • Design a 3D Fantasy Environment (Castle, Forest)
  • Model a 3D Jewelry Piece (Ring, Necklace)
  • Create a 3D High-Detail Sculpt (Character, Creature)
  • Design a 3D Architectural Visualization (Building, Interior)
  • Model a 3D Complex Structure (Bridge, Tower)
  • Create a 3D Set for Animation (Stage, Scene)
  • Design a 3D Creature with Detailed Texturing and Rigging

Course Content

1. Introduction to Autodesk Maya (Basics)

1.1 Getting Started with Maya

1.2 Basic Modeling Concepts

1.3 Transformations and Manipulation

1.4 Viewport Display and Shading

2. Intermediate Modeling Techniques

2.2 NURBS Modeling

2.3 Subdivision Surfaces and Smoothing

2.4 Texturing and UV Mapping

2.5 Working with Modifiers and Deformers

3. Advanced Modeling Techniques

3.1 Hard Surface Modeling

3.2 Organic Modeling

3.3 Retopology for Animation

3.4 Sculpting and Detail Creation

3.5 Lighting, Rendering, and Materials

4. Industry-Specific Modeling Projects

4.1 Character Modeling for Animation and Games

4.2 Environment and Prop Modeling

4.3 Product and Industrial Design Modeling

4.4 Architectural Visualization

5. Advanced Techniques and Workflow Optimization

5.1 Advanced UV Mapping and Texturing

5.2 Optimizing Models for Games and Animation

5.3 Integrating Maya with Other Tools

5.4 Rendering and Presentation for Portfolio

6. Final Section: Career Guidance and Portfolio Preparation

6.1 Building a Portfolio

6.2 Freelancing and Career Opportunities

6.3 Preparing for Job Interviews

7. Final Project

Final Test

Earn a certificate

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Student Ratings & Reviews

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SG
3 weeks ago
"I loved the step-by-step approach! The foundational lessons built my confidence before diving into complex modeling techniques."

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