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Autodesk Maya Modeling Course (Hindi)
About Course
Course Overview: This Autodesk Maya course is designed to take you from a novice to an expert in 3D modeling using Maya. You’ll learn everything from basic modeling techniques to advanced workflows, enabling you to create complex 3D models for games, films, and animations.
What Will You Learn?
- All Basics
- Create a Basic 3D Object (Cube, Sphere)
- Model a Simple 3D Character
- Design a 3D Furniture Piece (Chair, Table)
- Model a Realistic 3D Fruit (Apple, Banana)
- Create a 3D Vehicle (Car, Motorcycle)
- Design a 3D Building or Architecture
- Model a Detailed 3D Robot
- Create a 3D Environment (Room, Outdoor Scene)
- Design a 3D Weapon (Sword, Gun)
- Model a 3D Animal (Dog, Cat)
- Create a 3D Stylized Character
- Design a 3D Product Prototype
- Model a Complex 3D Creature (Dragon, Monster)
- Create a 3D Interior Scene (Living Room, Kitchen)
- Design a 3D Prop (Lamp, Book)
- Model a 3D Character with Detailed Clothing
- Create a 3D Weapon with Detailed Textures
- Design a 3D Environmental Asset (Rock, Tree)
- Model a 3D Vehicle with Moving Parts
- Create a 3D Game Asset (Weapon, Character)
- Design a 3D Food Item (Burger, Pizza)
- Model a 3D Mechanical Part (Gear, Engine)
- Create a 3D Animated Character Rig
- Design a 3D Fantasy Environment (Castle, Forest)
- Model a 3D Jewelry Piece (Ring, Necklace)
- Create a 3D High-Detail Sculpt (Character, Creature)
- Design a 3D Architectural Visualization (Building, Interior)
- Model a 3D Complex Structure (Bridge, Tower)
- Create a 3D Set for Animation (Stage, Scene)
- Design a 3D Creature with Detailed Texturing and Rigging
Course Content
1. Introduction to Autodesk Maya (Basics)
1.1 Getting Started with Maya
Introduction to Autodesk Maya: Overview and Applications
04:10Understanding the Maya interface and navigation
32:23Setting up projects and scenes
16:19Configuring Maya preferences (Units, Grids, and Viewports)
17:45Navigating the 3D space (zoom, pan, rotate)
23:12Understanding the Outliner and Layer Management
00:00Saving and exporting Maya project files
00:00
1.2 Basic Modeling Concepts
Introduction to 3D geometry (Vertices, Edges, Faces, Polygons)
00:00Difference between NURBS, Polygons, and Subdivision surfaces
00:00Creating basic 3D objects: Primitives (cubes, spheres, cones, etc.)
00:00Working with the Maya tools: Move, Rotate, Scale
00:00Using the Channel Box and Attribute Editor
00:00Working with Maya’s coordinate system (XYZ Axis)
00:00
1.3 Transformations and Manipulation
Understanding transformations (Move, Rotate, Scale)
00:00Pivot point manipulation and alignment tools
00:00Duplicating objects and mirroring
00:00Grouping objects and working with hierarchies
00:00Using the Snap tools for precision (Grid, Vertex, Curve Snap)
00:00
1.4 Viewport Display and Shading
Customizing viewport display modes (Wireframe, Shaded, Textured)
00:00Using cameras and perspective views
00:00Working with orthographic views for accuracy
00:00Adjusting object visibility and display layers
00:00Introduction to Maya Lights and Shadows
00:00
2. Intermediate Modeling Techniques
2.1 Polygon Modeling
00:00Introduction to polygonal modeling tools (Extrude, Bevel, Bridge)
00:00Creating complex models from primitive shapes
00:00Adding details using edge loops and multi-cut tools
00:00Merging and welding vertices for seamless geometry
00:00Using the Booleans tool for cutting and joining objects
00:00Soft selection and proportional editing for organic modeling
00:00
2.2 NURBS Modeling
Introduction to NURBS curves and surfaces
00:00Creating and editing NURBS curves (loft, revolve, extrude)
00:00Understanding NURBS patches and trim surfaces
00:00Using NURBS modeling for smooth, organic shapes
00:00Converting NURBS surfaces to polygons for detailed work
00:00
2.3 Subdivision Surfaces and Smoothing
Introduction to subdivision surfaces (SubD modeling)
00:00Applying smooth previews and subdividing objects
00:00Controlling edge flow and topology for clean geometry
00:00Creating hard edges and creases in SubD models
00:00Optimizing models for animation and deformation
00:00
2.4 Texturing and UV Mapping
Introduction to UVs and their role in texturing
00:00Unwrapping UVs for 3D models
00:00Using automatic mapping, planar, cylindrical, and spherical projections
00:00Creating and editing UV maps for texture accuracy
00:00Applying textures and materials to models
00:00Introduction to basic shaders (Blinn, Lambert, Phong)
00:00
2.5 Working with Modifiers and Deformers
Introduction to Maya deformers (Bend, Twist, Lattice)
00:00Using deformers for organic modeling and shaping
00:00Modifying objects with non-linear deformers
00:00Understanding the history stack and non-destructive modeling
00:00
3. Advanced Modeling Techniques
3.1 Hard Surface Modeling
Understanding hard surface modeling for mechanical objects
00:00Modeling vehicles, weapons, and machinery
00:00Using creasing and edge loops for sharp edges
00:00Creating detailed mechanical models using booleans and bevels
00:00Modeling with precision for product design
00:00
3.2 Organic Modeling
Introduction to organic modeling for characters and creatures
00:00Using reference images for accurate organic forms
00:00Sculpting organic shapes with smooth topology
00:00Modeling realistic human faces and bodies
00:00Working with symmetry and proportions in character modeling
00:00
3.3 Retopology for Animation
Understanding topology flow for animation and rigging
00:00Retopologizing high-poly models for optimized animation
00:00Creating clean edge loops for deformation (joints, facial expressions)
00:00Using Quad Draw and Topology tools for retopology
00:00
3.4 Sculpting and Detail Creation
Introduction to sculpting in Maya and ZBrush (optional integration)
00:00Using the Sculpting toolset for adding fine details
00:00Applying displacement and normal maps for realism
00:00Creating skin, wrinkles, and organic textures
00:00Using Mudbox (optional) for advanced sculpting and texturing
00:00
3.5 Lighting, Rendering, and Materials
Applying advanced materials (Arnold, PBR shaders)
00:00Using HDRI lighting for realistic renders
00:00Setting up lights (key, fill, rim) for your scene
00:00Introduction to Maya’s Arnold Renderer
00:00Rendering models for presentation and portfolio
00:00Adjusting final render settings (quality, resolution, passes)
00:00
4. Industry-Specific Modeling Projects
4.1 Character Modeling for Animation and Games
Creating a character model from concept art or reference
00:00Modeling low-poly characters for real-time applications
00:00Sculpting high-poly characters for film and cinematics
00:00Preparing character models for rigging and animation
00:00Project: Model and texture a game-ready or film-ready character with a complete UV layout
00:00
4.2 Environment and Prop Modeling
Modeling environment assets (trees, rocks, buildings)
00:00Creating detailed props for scenes (furniture, tools, weapons)
00:00Designing environments for games, VR, or films
00:00Optimizing assets for game engines (Unity, Unreal Engine)
00:00Project: Create a detailed environment scene with textured props and assets
00:00
4.3 Product and Industrial Design Modeling
Modeling products for advertising and visualization (cars, electronics)
00:00Precise modeling for industrial design and 3D printing
00:00Applying realistic materials and shaders for product visualization
00:00Working with CAD data in Maya
00:00Project: Model and render a high-quality product (e.g., a vehicle, furniture, or electronics)
00:00
4.4 Architectural Visualization
Creating architectural models for visualization
00:00Modeling buildings, interiors, and urban environments
00:00Applying accurate textures for floors, walls, and furniture
00:00Lighting techniques for realistic interiors and exteriors
00:00Project: Model and render a complete architectural scene with interiors and lighting
00:00
5. Advanced Techniques and Workflow Optimization
5.1 Advanced UV Mapping and Texturing
Creating advanced UV layouts for complex models
00:00Using UDIMs for high-resolution textures
00:00Applying advanced materials and textures with Substance Painter (optional)
00:00Baking normal maps, ambient occlusion, and displacement maps
00:00
5.2 Optimizing Models for Games and Animation
Reducing polygon count without losing detail
00:00Optimizing UVs and textures for real-time rendering
00:00Preparing models for game engines (Unity, Unreal Engine)
00:00Baking high-poly details onto low-poly models
00:00
5.3 Integrating Maya with Other Tools
Exporting models for use in other software (ZBrush, Substance, Unity)
00:00Working with different file formats (FBX, OBJ, Alembic)
00:00Importing and exporting models for 3D printing
00:00Introduction to pipeline integration for studios
00:00
5.4 Rendering and Presentation for Portfolio
Setting up professional renderings for portfolio pieces
00:00Creating beauty shots and turntables for model presentations
00:00Compositing renders in Photoshop or After Effects (optional)
00:00Best practices for showcasing 3D models in portfolios
00:00
6. Final Section: Career Guidance and Portfolio Preparation
6.1 Building a Portfolio
Selecting the best work for your 3D modeling portfolio
00:00Structuring a portfolio with breakdowns (concepts, wireframes, textures)
00:00Creating beauty renders and presentation boards
00:00Using online platforms (ArtStation, Behance) for showcasing your work
00:00
6.2 Freelancing and Career Opportunities
Exploring career paths (game design, film, VFX, product design)
00:00How to find clients and freelance work
00:00Networking in the 3D industry (LinkedIn, ArtStation)
00:00Pricing your work and managing client relationships
00:00
6.3 Preparing for Job Interviews
Presenting your portfolio in interviews
00:00Understanding studio pipelines and workflows
00:00Answering technical questions related to modeling and texturing
00:00Handling feedback and critique in professional environments
00:00
7. Final Project
Create a comprehensive 3D model based on your preferred industry (character modeling, environment design, product design
00:00
Final Test
Autodesk Maya Modeling Test
Earn a certificate
Add this certificate to your resume to demonstrate your skills & increase your chances of getting noticed.
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"I loved the step-by-step approach! The foundational lessons built my confidence before diving into complex modeling techniques."