Autodesk Maya Modeling Course
Categories: Coming Soon
About Course
“Course in Development: Coming Soon!”
We’re hard at work creating a new course just for you! Stay tuned for updates and get ready to enhance your skills. Your next learning adventure is on the way!
What Will You Learn?
- All Basics
- Create a Basic 3D Object (Cube, Sphere)
- Model a Simple 3D Character
- Design a 3D Furniture Piece (Chair, Table)
- Model a Realistic 3D Fruit (Apple, Banana)
- Create a 3D Vehicle (Car, Motorcycle)
- Design a 3D Building or Architecture
- Model a Detailed 3D Robot
- Create a 3D Environment (Room, Outdoor Scene)
- Design a 3D Weapon (Sword, Gun)
- Model a 3D Animal (Dog, Cat)
- Create a 3D Stylized Character
- Design a 3D Product Prototype
- Model a Complex 3D Creature (Dragon, Monster)
- Create a 3D Interior Scene (Living Room, Kitchen)
- Design a 3D Prop (Lamp, Book)
- Model a 3D Character with Detailed Clothing
- Create a 3D Weapon with Detailed Textures
- Design a 3D Environmental Asset (Rock, Tree)
- Model a 3D Vehicle with Moving Parts
- Create a 3D Game Asset (Weapon, Character)
- Design a 3D Food Item (Burger, Pizza)
- Model a 3D Mechanical Part (Gear, Engine)
- Create a 3D Animated Character Rig
- Design a 3D Fantasy Environment (Castle, Forest)
- Model a 3D Jewelry Piece (Ring, Necklace)
- Create a 3D High-Detail Sculpt (Character, Creature)
- Design a 3D Architectural Visualization (Building, Interior)
- Model a 3D Complex Structure (Bridge, Tower)
- Create a 3D Set for Animation (Stage, Scene)
- Design a 3D Creature with Detailed Texturing and Rigging
Course Content
1. Introduction to Autodesk Maya (Basics)
1.1 Getting Started with Maya
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Introduction to Autodesk Maya: Overview and Applications
04:11 -
Understanding the Maya interface and navigation
32:23 -
Setting up projects and scenes
16:19 -
Configuring Maya preferences (Units, Grids, and Viewports)
17:44 -
Navigating the 3D space (zoom, pan, rotate)
23:12 -
Understanding the Outliner and Layer Management
23:07 -
Saving and exporting Maya project files
35:05
1.2 Basic Modeling Concepts
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Introduction to 3D geometry (Vertices, Edges, Faces, Polygons)
27:48 -
Difference between NURBS, Polygons, and Subdivision surfaces
23:30 -
Creating basic 3D objects: Primitives (cubes, spheres, cones, etc.)
50:17 -
Working with the Maya tools: Move, Rotate, Scale
16:50 -
Using the Channel Box and Attribute Editor
11:38 -
Working with Maya’s coordinate system (XYZ Axis)
26:29
1.3 Transformations and Manipulation
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Understanding transformations (Move, Rotate, Scale)
24:52 -
Pivot point manipulation and alignment tools
34:18 -
Duplicating objects and mirroring
25:16 -
Grouping objects and working with hierarchies
36:38 -
Using the Snap tools for precision (Grid, Vertex, Curve Snap)
24:18
1.4 Viewport Display and Shading
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Customizing viewport display modes (Wireframe, Shaded, Textured)
35:13 -
Using cameras and perspective views
39:13 -
Working with orthographic views for accuracy
00:00 -
Adjusting object visibility and display layers
00:00 -
Introduction to Maya Lights and Shadows
00:00
2. Intermediate Modeling Techniques
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2.1 Polygon Modeling
00:00 -
Introduction to polygonal modeling tools (Extrude, Bevel, Bridge)
00:00 -
Creating complex models from primitive shapes
00:00 -
Adding details using edge loops and multi-cut tools
00:00 -
Merging and welding vertices for seamless geometry
00:00 -
Using the Booleans tool for cutting and joining objects
00:00 -
Soft selection and proportional editing for organic modeling
00:00
2.2 NURBS Modeling
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Introduction to NURBS curves and surfaces
00:00 -
Creating and editing NURBS curves (loft, revolve, extrude)
00:00 -
Understanding NURBS patches and trim surfaces
00:00 -
Using NURBS modeling for smooth, organic shapes
00:00 -
Converting NURBS surfaces to polygons for detailed work
00:00
2.3 Subdivision Surfaces and Smoothing
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Introduction to subdivision surfaces (SubD modeling)
00:00 -
Applying smooth previews and subdividing objects
00:00 -
Controlling edge flow and topology for clean geometry
00:00 -
Creating hard edges and creases in SubD models
00:00 -
Optimizing models for animation and deformation
00:00
2.4 Texturing and UV Mapping
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Introduction to UVs and their role in texturing
00:00 -
Unwrapping UVs for 3D models
00:00 -
Using automatic mapping, planar, cylindrical, and spherical projections
00:00 -
Creating and editing UV maps for texture accuracy
00:00 -
Applying textures and materials to models
00:00 -
Introduction to basic shaders (Blinn, Lambert, Phong)
00:00
2.5 Working with Modifiers and Deformers
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Introduction to Maya deformers (Bend, Twist, Lattice)
00:00 -
Using deformers for organic modeling and shaping
00:00 -
Modifying objects with non-linear deformers
00:00 -
Understanding the history stack and non-destructive modeling
00:00
3. Advanced Modeling Techniques
3.1 Hard Surface Modeling
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Understanding hard surface modeling for mechanical objects
00:00 -
Modeling vehicles, weapons, and machinery
00:00 -
Using creasing and edge loops for sharp edges
00:00 -
Creating detailed mechanical models using booleans and bevels
00:00 -
Modeling with precision for product design
00:00
3.2 Organic Modeling
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Introduction to organic modeling for characters and creatures
00:00 -
Using reference images for accurate organic forms
00:00 -
Sculpting organic shapes with smooth topology
00:00 -
Modeling realistic human faces and bodies
00:00 -
Working with symmetry and proportions in character modeling
00:00
3.3 Retopology for Animation
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Understanding topology flow for animation and rigging
00:00 -
Retopologizing high-poly models for optimized animation
00:00 -
Creating clean edge loops for deformation (joints, facial expressions)
00:00 -
Using Quad Draw and Topology tools for retopology
00:00
3.4 Sculpting and Detail Creation
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Introduction to sculpting in Maya and ZBrush (optional integration)
00:00 -
Using the Sculpting toolset for adding fine details
00:00 -
Applying displacement and normal maps for realism
00:00 -
Creating skin, wrinkles, and organic textures
00:00 -
Using Mudbox (optional) for advanced sculpting and texturing
00:00
3.5 Lighting, Rendering, and Materials
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Applying advanced materials (Arnold, PBR shaders)
00:00 -
Using HDRI lighting for realistic renders
00:00 -
Setting up lights (key, fill, rim) for your scene
00:00 -
Introduction to Maya’s Arnold Renderer
00:00 -
Rendering models for presentation and portfolio
00:00 -
Adjusting final render settings (quality, resolution, passes)
00:00
4. Industry-Specific Modeling Projects
4.1 Character Modeling for Animation and Games
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Creating a character model from concept art or reference
00:00 -
Modeling low-poly characters for real-time applications
00:00 -
Sculpting high-poly characters for film and cinematics
00:00 -
Preparing character models for rigging and animation
00:00 -
Project: Model and texture a game-ready or film-ready character with a complete UV layout
00:00
4.2 Environment and Prop Modeling
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Modeling environment assets (trees, rocks, buildings)
00:00 -
Creating detailed props for scenes (furniture, tools, weapons)
00:00 -
Designing environments for games, VR, or films
00:00 -
Optimizing assets for game engines (Unity, Unreal Engine)
00:00 -
Project: Create a detailed environment scene with textured props and assets
00:00
4.3 Product and Industrial Design Modeling
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Modeling products for advertising and visualization (cars, electronics)
00:00 -
Precise modeling for industrial design and 3D printing
00:00 -
Applying realistic materials and shaders for product visualization
00:00 -
Working with CAD data in Maya
00:00 -
Project: Model and render a high-quality product (e.g., a vehicle, furniture, or electronics)
00:00
4.4 Architectural Visualization
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Creating architectural models for visualization
00:00 -
Modeling buildings, interiors, and urban environments
00:00 -
Applying accurate textures for floors, walls, and furniture
00:00 -
Lighting techniques for realistic interiors and exteriors
00:00 -
Project: Model and render a complete architectural scene with interiors and lighting
00:00
5. Advanced Techniques and Workflow Optimization
5.1 Advanced UV Mapping and Texturing
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Creating advanced UV layouts for complex models
00:00 -
Using UDIMs for high-resolution textures
00:00 -
Applying advanced materials and textures with Substance Painter (optional)
00:00 -
Baking normal maps, ambient occlusion, and displacement maps
00:00
5.2 Optimizing Models for Games and Animation
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Reducing polygon count without losing detail
00:00 -
Optimizing UVs and textures for real-time rendering
00:00 -
Preparing models for game engines (Unity, Unreal Engine)
00:00 -
Baking high-poly details onto low-poly models
00:00
5.3 Integrating Maya with Other Tools
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Exporting models for use in other software (ZBrush, Substance, Unity)
00:00 -
Working with different file formats (FBX, OBJ, Alembic)
00:00 -
Importing and exporting models for 3D printing
00:00 -
Introduction to pipeline integration for studios
00:00
5.4 Rendering and Presentation for Portfolio
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Setting up professional renderings for portfolio pieces
00:00 -
Creating beauty shots and turntables for model presentations
00:00 -
Compositing renders in Photoshop or After Effects (optional)
00:00 -
Best practices for showcasing 3D models in portfolios
00:00
6. Final Section: Career Guidance and Portfolio Preparation
6.1 Building a Portfolio
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Selecting the best work for your 3D modeling portfolio
00:00 -
Structuring a portfolio with breakdowns (concepts, wireframes, textures)
00:00 -
Creating beauty renders and presentation boards
00:00 -
Using online platforms (ArtStation, Behance) for showcasing your work
00:00
6.2 Freelancing and Career Opportunities
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Exploring career paths (game design, film, VFX, product design)
00:00 -
How to find clients and freelance work
00:00 -
Networking in the 3D industry (LinkedIn, ArtStation)
00:00 -
Pricing your work and managing client relationships
00:00
6.3 Preparing for Job Interviews
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Presenting your portfolio in interviews
00:00 -
Understanding studio pipelines and workflows
00:00 -
Answering technical questions related to modeling and texturing
00:00 -
Handling feedback and critique in professional environments
00:00
7. Final Project
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Create a comprehensive 3D model based on your preferred industry (character modeling, environment design, product design
00:00
Final Test
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Autodesk Maya Modeling Test
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