An Autodesk 3ds Max Rigging Course teaches the essential techniques for creating rigs for 3D characters and objects within 3ds Max. The course covers key topics such as setting up skeletons, creating bones and control systems, skinning techniques, and applying inverse kinematics (IK) and forward kinematics (FK). You will also learn about advanced rigging concepts like facial rigging, constraints, and custom control interfaces. Ideal for aspiring animators and technical artists, this course equips you with the skills to build flexible and efficient rigs, enabling dynamic character animation and realistic motion in your projects.