Blender 3D Animation Self Paced Course (Hindi)
Categories: Self Paced Courses
About Course
Master 3D animation with Blender in this comprehensive Hindi course. Start with the basics of the Blender interface, creating keyframe animations, and understanding the principles of animation. Progress to advanced topics like character rigging, facial animation, cloth simulation, and animating complex scenes. Learn how to create realistic motion, apply physics simulations, and render high-quality animations. Perfect for beginners and intermediate users who want to enhance their animation skills and create professional-quality 3D animations using Blender.
What Will You Learn?
- All Basics
- Create a Simple 3D Object Animation
- Animate a Basic Character Walk Cycle
- Design and Animate a Bouncing Ball
- Create a 3D Logo Animation
- Animate a Simple Scene with Camera Movement
- Design and Animate a 3D Character Expression
- Create a Short 3D Animated Film
- Animate a 3D Object with Physics Simulations
- Design and Animate a 3D Product Visualization
- Create a Fluid Simulation Animation
- Animate a 3D Creature with Rigging
- Design and Animate a 3D Environment
- Create a Particle System Animation
- Animate a 3D Scene with Lighting Effects
- Design and Animate a 3D Text Effect
- Create an Explainer Video with 3D Graphics
- Animate a Complex Character Rig
- Design and Animate a 3D Short Story
- Create a 3D Scene with Depth of Field Effects
- Animate a 3D Character in a Game Environment
- Design and Animate a 3D Car Chase Scene
- Create a 3D Animation with Motion Capture Data
- Animate a 3D Character Dance Sequence
- Design and Animate a 3D Science Fiction Scene
- Create a 3D Animation for a Music Video
- Animate a 3D Object Interaction
- Design and Animate a 3D Fantasy Creature
- Create a 3D Animated Commercial
- Animate a 3D Scene with Realistic Water Effects
- Design and Animate a 3D Architectural Visualization
Course Content
1. Introduction to Blender Animation
1.1 Overview of Blender’s Animation Tools
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Introduction to Blender’s animation interface
03:15 -
Understanding Blender’s keyframes and animation workflow
19:18 -
Working with the timeline, Dope Sheet, and Action Editor
21:59 -
Animating transformations (Location, Rotation, Scale)
40:36 -
Introduction to the Graph Editor: Interpolation and F-curves
31:24
1.2 Basics of Keyframe Animation
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Setting and adjusting keyframes
20:06 -
Understanding the principles of animation (timing, spacing)
00:00 -
Creating basic object animations (e.g., bouncing ball)
00:00 -
Using interpolation modes (Linear, Bezier, Constant)
00:00 -
Looping and cycling animations
00:00
1.3 Camera Animation
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Setting up and animating camera movement
00:00 -
Creating dynamic camera shots (panning, zooming, and dolly)
00:00 -
Animating camera focus for depth of field effects
00:00 -
Tracking and following objects with the camera
00:00 -
Using camera rigs for complex camera movements
00:00
1.4 Animation Basics for Lights
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Animating lights for dynamic lighting effects
00:00 -
Adjusting intensity, color, and position of lights over time
00:00 -
Creating mood shifts and atmospheric animations with lighting
00:00
2. Intermediate Animation Techniques
2.1 Understanding Animation Curves
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Editing animation curves in the Graph Editor
00:00 -
Fine-tuning motion with handles and keyframe adjustments
00:00 -
Using easing to smooth out animations
00:00 -
Understanding overshoot and follow-through
00:00
2.2 Object Constraints in Animation
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Using constraints for animation control (Track To, Copy Rotation, Limit Location)
00:00 -
Combining constraints with keyframe animations
00:00 -
Creating follow paths and object tracking
00:00 -
Working with drivers for automated animations
00:00
2.3 Non-Linear Animation (NLA)
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Introduction to the Non-Linear Animation Editor (NLA)
00:00 -
Working with action strips and layers
00:00 -
Combining multiple actions for complex animation sequences
00:00 -
Using NLA for reusable animation clips
00:00 -
Managing character actions with the NLA Editor
00:00
3. Introduction to Rigging for Animation
3.1 Basic Rigging Concepts
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Introduction to Blender’s rigging system (Armatures)
00:00 -
Creating and placing bones in a character or object
00:00 -
Understanding the hierarchy of bones
00:00 -
Weight painting to bind models to armatures
00:00 -
Adjusting bone influences on mesh deformation
00:00
3.2 Forward and Inverse Kinematics (FK/IK)
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Difference between Forward Kinematics (FK) and Inverse Kinematics (IK)
00:00 -
Creating FK and IK chains for joint movement
00:00 -
Switching between FK and IK for flexible animations
00:00 -
Animating characters using IK for natural movement
00:00
3.3 Basic Character Rigging
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Setting up a basic humanoid rig
00:00 -
Adding controllers for easier animation (foot, hand, head controllers)
00:00 -
Rigging facial features for basic expressions
00:00 -
Using bone constraints for enhanced control
00:00
4. Character Animation in Blender
4.1 Character Animation Basics
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Understanding character animation workflows
00:00 -
Setting up poses and creating keyframes for character movement
00:00 -
Understanding weight shifting, balance, and motion arcs
00:00 -
Animating walk cycles: Timing and body mechanics
00:00 -
Creating idle, running, and jumping animations
00:00
4.2 Facial Animation
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Rigging and animating facial expressions
00:00 -
Using shape keys for mouth, eyes, and eyebrow movements
00:00 -
Syncing lip movements with dialogue (lip-syncing)
00:00 -
Animating emotions and subtle facial gestures
00:00
4.3 Animating Multiple Characters
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Blocking out multi-character scenes
00:00 -
Syncing interactions between characters (dialogue, fighting, dancing)
00:00 -
Managing character animations using NLA and action layers
00:00 -
Creating believable interactions with realistic timing
00:00
5. Advanced Animation Techniques
5.1 Advanced Rigging for Complex Characters
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Creating advanced rigging setups (spines, tails, wings)
00:00 -
Using custom bone shapes for easier animation control
00:00 -
Adding secondary motion to characters (jiggle bones, follow-through)
00:00 -
Automating complex rigs with drivers and constraints
00:00
5.2 Motion Capture Animation
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Introduction to motion capture workflows in Blender
00:00 -
Importing and using motion capture data (BVH files)
00:00 -
Cleaning up and refining motion capture data
00:00 -
Blending motion capture with hand-keyed animation
00:00 -
Using motion capture for realistic human and animal animations
00:00
5.3 Physics-Based Animations
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Using Blender’s physics engine for dynamic animations
00:00 -
Applying rigid body simulations for realistic object interactions
00:00 -
Working with cloth, hair, and soft body physics
00:00 -
Combining physics simulations with hand-keyed animations
00:00
5.4 Blender Grease Pencil for 2D Animation
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Introduction to Blender’s Grease Pencil tool for 2D animation
00:00 -
Creating 2D animations within a 3D space
00:00 -
Using the Grease Pencil for hybrid 2D/3D animations
00:00 -
Layering 2D animations and applying camera movements
00:00
6. Industry-Specific Projects and Techniques
6.1 Animation for Films and Cinematics
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Blocking and animating scenes for film
00:00 -
Animating dialogue and character interactions
00:00 -
Applying cinematic camera movements and transitions
00:00 -
Refining animations for film production quality
00:00 -
Project: Animate a short cinematic scene with dialogue and character action
00:00
6.2 Animation for Games
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Creating game-ready animations (walk, run, attack, jump)
00:00 -
Using Blender for game engine exports (Unity, Unreal Engine)
00:00 -
Looping animations for game development
00:00 -
Animating game characters and environmental elements
00:00 -
Project: Create a complete set of character animations for a game (e.g., idle, walk, attack)
00:00
6.3 Animation for Advertising and Product Visualization
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Animating product rotations and fly-throughs for advertisements
00:00 -
Creating fluid camera movements for product showcasing
00:00 -
Adding dynamic elements like particles, fluids, and smoke
00:00 -
Rendering high-quality product animations
00:00 -
Project: Create a product advertisement animation with dynamic lighting and camera work
00:00
7. Final Section: Career Guidance and Portfolio Preparation
7.1 Building an Animation Portfolio
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Selecting the best animations for your portfolio
00:00 -
Structuring a portfolio with case studies and animation breakdowns
00:00 -
Creating demo reels for showcasing your animation skills
00:00 -
Presenting character animations, walk cycles, and cinematic scenes
00:00
7.2 Freelancing and Career Opportunities
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Exploring animation career paths (film, games, advertising, freelance)
00:00 -
How to find clients and freelance work
00:00 -
Networking in the animation industry (LinkedIn, ArtStation)
00:00 -
Pricing your animation work and managing client relationships
00:00
7.3 Preparing for Job Interviews
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Presenting your animation reel in interviews
00:00 -
Understanding studio pipelines and workflows
00:00 -
Answering technical questions related to animation and rigging
00:00 -
Handling critique and feedback professionally
00:00
8. Final Project
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Create a complete animated short film or game character animation set, including character rigging, walk cycles, dialogue, and final rendering.
00:00
Final Test
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Blender 3D Animation Test
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