fbpx

Autodesk 3DS Max Lighting and Rendering Self Paced Course (Hindi)

Categories: Self Paced Courses
Wishlist Share
Share Course
Page Link
Share On Social Media

About Course

Master the art of lighting and rendering in Autodesk 3DS Max with this detailed Hindi course. Begin with the basics of lighting types, shadows, and material setups, then progress to advanced techniques like global illumination, caustics, and photorealistic rendering. Learn how to work with mental ray, V-Ray, and Arnold for stunning visual output. Explore techniques for optimizing render times, using render passes, and achieving high-quality results for architectural visualization, product rendering, and animation. Perfect for 3D artists, architects, and VFX professionals looking to enhance their lighting and rendering skills in 3DS Max.

What Will You Learn?

  • Introduction to Lighting and Rendering in 3DS Max
  • Overview of the Lighting and Rendering Process
  • Navigating the 3DS Max Interface for Lighting and Rendering
  • Understanding the Role of Lighting in 3D Scenes
  • Overview of Rendering Settings and Output Formats
  • Basic Lighting Techniques
  • Introduction to Different Types of Lights in 3DS Max
  • Creating and Placing Standard Lights (Omni, Spot, Directional)
  • Using Skylights for Outdoor Scene Lighting
  • Understanding the Difference Between Lights and Shadows
  • Adjusting Light Intensity, Color, and Shadows
  • Advanced Lighting Techniques
  • Working with Photometric Lights for Real-World Lighting Simulation
  • Using Area Lights for Soft Shadows
  • Creating Global Illumination (GI) Effects with Lighting
  • Using IES Lights for Photorealistic Light Patterns
  • Setting Up and Adjusting HDRI Lighting for Realistic Environments
  • Lighting for Different Environments
  • Lighting for Indoor Scenes: Creating Mood and Atmosphere
  • Lighting for Exterior Scenes: Day and Night Lighting Techniques
  • Using Lighting for Product Visualization and Architectural Rendering
  • Setting up Lighting for Animation and Motion
  • Introduction to Materials and Shaders
  • Overview of 3DS Max Materials and Shaders
  • Working with Standard Materials for Basic Textures
  • Creating Photorealistic Materials with V-Ray and Arnold
  • Using the Physical Material for Realistic Lighting Interactions
  • Adjusting Material Properties: Diffuse, Reflection, Refraction, and Bump
  • Advanced Shading and Material Techniques
  • Using Subsurface Scattering (SSS) for Materials like Skin and Wax
  • Working with V-Ray and Arnold Shaders for Advanced Materials
  • Setting up Realistic Glass, Water, and Transparent Materials
  • Applying Reflection and Refraction Maps for Realistic Shaders
  • Using Bump, Normal, and Displacement Maps for Detail
  • Introduction to Rendering in 3DS Max
  • Overview of Rendering Engines in 3DS Max (Scanline, V-Ray, Arnold)
  • Choosing the Right Render Engine for Your Scene
  • Setting Render Quality and Resolution for Optimal Output
  • Understanding the Render Setup Window and its Options
  • V-Ray for Rendering
  • Introduction to V-Ray Renderer
  • Setting up a V-Ray Render: Camera, Lights, and Materials
  • Using V-Ray Lights for Realistic Illumination
  • Adjusting V-Ray Render Settings for Quality and Speed
  • Using V-Ray Global Illumination for Realistic Lighting
  • Rendering with V-Ray for Interior and Exterior Scenes
  • Arnold for Rendering
  • Introduction to Arnold Renderer in 3DS Max
  • Setting up Lights, Materials, and Cameras for Arnold Rendering
  • Using Arnold's Physical Sky and Sun for Realistic Outdoor Lighting
  • Configuring Arnold's Render Settings for Quality and Speed
  • Rendering Photorealistic Images with Arnold in 3DS Max
  • Rendering with Mental Ray
  • Introduction to Mental Ray Rendering in 3DS Max
  • Setting up Mental Ray Lights and Materials
  • Using Final Gather and Global Illumination in Mental Ray
  • Fine-tuning Mental Ray Rendering Settings for Quality Output
  • Render Output and File Formats
  • Understanding Render Output Settings: Image Size, Aspect Ratio, and Resolution
  • Saving and Exporting Renders in Different File Formats (JPG, PNG, EXR, TIFF)
  • Using Render Layers and Passes for Compositing in Post-Production
  • Setting up Render Elements for Multi-Pass Rendering
  • Optimizing Render Settings
  • Reducing Render Time Without Losing Quality
  • Using Render Elements to Isolate Passes (Diffuse, Reflection, etc.)
  • Setting up Render Farms and Distributed Rendering for Speed
  • Using Render Elements for Post-Processing in Photoshop or Nuke
  • Final Project: Lighting and Rendering a Scene
  • Creating a Fully Lit and Rendered Scene from Start to Finish
  • Applying Lights, Materials, and Shaders for Realistic Results
  • Finalizing the Render for High-Quality Output
  • Exporting and Saving Renders for Portfolio and Presentation

Earn a certificate

Add this certificate to your resume to demonstrate your skills & increase your chances of getting noticed.

selected template

Student Ratings & Reviews

No Review Yet
No Review Yet

Want to receive push notifications for all major on-site activities?